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Heavily agree with almost all points here. Destruction feels off. Entire walls of buildings crumble instead of it coming down piece by piece. Why does a rocket not blow a hole in the building? Why do two rockets bring the whole wall down?!
Some areas have micro destruction, which is great, while others only fall apart entirely after enough damage was sustained. It also sucks that most of the destruction is done with by the first few minutes of the round due to this.
I also hate the static objects in some of these maps. Empire State feels like a slightly larger COD map due to this. You're telling me construction cones don't move from rockets or grenades? Please.
Verticality needs to be improved. Why can we only go two stories up in ANY building? Just because it goes against the 3 lane balance?
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