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seearvays's avatar
seearvays
Seasoned Newcomer
3 days ago

General Feedback

I would like to start this off by saying that these are ideas of gathered and talked about with quite a few people, while these may not align with everyone, especially people who don't play certain play styles I hope that there will be a good understanding of it. 

Medic/Revive System Revision: 
I absolutely love the new revive system with the dragging, I believe it adds a great new depth to the game that can and should be expanded upon to make it a staple rather than a gimmick. The primary issue with it comes from the medic specialization. The main people supposed to utilize it hardly can due to their quick revive time. Is their revive speed a flaw? No but I believe it can be handled differently to be more fitting for the concept! My idea for the change is to make it so reviving can only be done while stationary and medics should get a boost to drag speed allowing them to quickly pull people out of combat and quickly get them back into the fight soon after. They could also make revive progress while dragging as a perk but be unable to finish the revive until stopped again, allowing them to pull them out of combat while not wasting time. 

I, as a long standing medic player, have noticed that the main issue with revives in these games and what most players i've seen despise is being revived in combat. This issue is furthermore prevalent due to the defibrillator allowing for "tap" revives which I believe discourages people from being revived altogether opting for skipping the revive to respawn. This issue could be prevented all together by requiring a full charge for a revive making it so medics can't just run into a fight and revive as many people as possible as quickly as possible making it generally unfun for both sides, the people being revived not having much chance due to not having any health in live fire and the attacking side having to deal with people constantly coming back. Medics will have to make situational decisions between choosing to drag people out of combat on offensive and choosing to use the defibrillator for a more defense approach. 

These changes should make the medic and revives as a whole more immersive, fun, and better balanced for everyone, preventing the defibrillator from being a "one size fits all" solution to issues by forcing it to be used situationally alongside dragging making team play more important. 


Weapon Restrictions Based on Specialization Instead of Class:

The title really says it all, I do enjoy weapon restrictions as they give each role a part to play but I also feel like some of the restrictions are silly based on the specialization. I don't believe a medic should be lugging around an LMG and I don't think scouts need to be hauling around heavy snipers for their flanks. By making the restrictions follow specialization you would be able to better suit the play styles for each specialization giving scouts an smg/dmr combo and allowing medics to run ar/smg or maybe smg/shotgun as I believe those are more fitting weapon choices. It gives the players that extra bit of freedom for their role without overstepping the boundary of other classes use.


Map Packs And Easter Eggs:

Once again the title speaks for itself, I would lack to see a return to map packs with value! Give us guns, give us some camos, give us some new knives with a bunch of new maps like in battlefield 4. I would love to see a return of something like the phantom bow, giving us a whole puzzle to solve to unlock a cool weapon but on a larger scale, give us more weapons to unlock like that, knives, dog tags, camos as well. I remember solving that puzzle all those years ago and it was genuinely a great experience (even if I was mostly being walked through the experience). I believe a lot of players would like to see a combat to the more in-depth secrets like that. 


Minor Notes:
   
Some minor things I thought of but didn't think needed a whole segment.

Medics could possibly have an additional perk that allows them to use their side arm while dragging if the system was updated to prevent revives unless stopped, giving medics a defensive option in a vulnerable state giving it another reason to use over the defibrillator in situations. 

More confirmed kills would be a nice addition. Grenades and explosions in general could confirm kills on already down people alongside simply just shooting them while they are down (though this idea was more split among the people I spoke to), vehicles running you over could also count as a confirmed kill. If this was to be added to an extent I believe people who are down should also be able to move albeit very slowly to give them some chance of survival. 


Hopefully everything written is a good idea on some level and could be considered for the future of the game! I would love to hear any input you may have, thank you for reading this and have a nice day! 


1 Reply

  • seearvays's avatar
    seearvays
    Seasoned Newcomer
    3 days ago

    Adding onto this in the comments since i've been seeing this a lot and agree to an extent! 

    A gender/sex toggle would be great for the game allowing both sides to experience it how they wish, its really as simple as Male/Female/Random. It should lower the amount of female soldiers in the game to a more accurate amount based on the players, but leaving the random option for those who dont really care about that whole deal. 

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