Good list, thank you for that. I have few additions and since this was one of those rare posts that are compiled properly, I'll add few ideas to those:
- Commanders: We're missing many tactical opportunities without commanders. Loved playing the Commander role back in the days and I feel like BF2-esque commander tools would add a lot to the game.
- Six squad members: There are way too many squads given the max member count is four. BF2 had squads of six, which made a single squad a good tool for Commanders and kept things somehow controllable. And added relevance of those who played as a proper squad.
- Squad spawn only on squad commander: BF2 had this and made squad commanding a meaningful role. You couldn't just storm into the fray, but had to stay a bit back to properly support your squad and keep the momentum alive wherever you were. Spawn beacons are obviously added bonus with this.
- Maps, sizes and tactical aspects: It would add immensely to the game to give certain variety to conquest maps. Slightly evolving maps like Karkand. Flag domination opportunities and denial of vehicles like Mashtuur. Seemingly hard and "unfair" challenges like Sharqi Peninsula, The Iron Gator, Clean Sweep. Great dimensional variety like in Kubra Dam. Also, like in Kubra, Mashtuur and Gulf of Oman, ability to flank is in the heart of BF and brings more to commander and team players.
- Fog of war: Please have at least some kind of fog of war so that tactical maneuvering could be possible without the enemy jets, helos and tanks seeing you from the other side of the map. Also eases strain on lower end PC's.
- Friendly fire: BF2 had this and my squad preferred maps with FF on, since it forces you to think what weapons to spam and where. Would be great to get options like this for server selection.
- Reward wins, not kills: It has always been a problem. The tactical aspect dies if people just run around spamming grenade rifles, camping rooftops or abusing shotguns. All that is fine and dandy as those teams typically lose. But at least reward the winning team accordingly.
- Reward team play: This is already present to an extent. I was score leader few times by supporting and capping flags to fulfill squad orders. But we didn't win since people don't, at least yet, understand this. But regarding the previous line, this could be enhanced. Or players could be clearly and repeatedly told this in game for example while waiting to find a server.
- Longer spawn timer: Players get back into the fray way too fast now. You might kill someone in an alley and run into them again just few seconds later. Maybe few more seconds on the counter?
And a technical aspect: I had to make a new EA-account since I was told my Steam account has been linked to another EA account earlier. Surely not since I've never owned but one account. But hey, it is what it is.
Overall, I've been waiting a Battlefield game to rise up to the great BF1942, BF2 and BFBC2. It seems BF6 is taking the challenge head on. Great job, thank you!