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RockTheMoose's avatar
RockTheMoose
Newcomer
3 days ago

I Shout this Beta Feedback from the Mountain Tops

Thank you SO MUCH for all the ways you listened to feedback since 2042 had issues!!! ✅ ✅✅

1 - Class system returned! ✅  However... Unlocked Weapons (ability for any class to use any Primary Weapon) breaks down the class system.  Locked should have been the standard, with Unlocked being a bonus/smaller mode. 

2 - Catching your breath (healing without med kits/stims) is almost instantaneous.  Playing carefully in VS modes is historically a big part of Battlefield, VS Call of Duty.  Firing on enemies and inflicting damage should suppress and cause repositioning and teamwork in order for them to heal.  For comparison:

  • (From BF3's Wiki:  "Regeneration begins 16 seconds after taking damage, at a rate of 5 hp/sec. If the player exits the range of a medic kit without full health, the regeneration begins after 12 seconds.")  BF3 may heal too slowly for 2025, but BF6 is TOO FAST.

3 - Defibrillator is "Godmode."  It's practically full-auto kills and revives in a massive blanket.  Give it a moment to recharge before firing again, or something.  

4 - What happened to the Kill / Headshot / General Accomplishments Notifications?  CENTER THEM!  BRIGHTEN THEM!!  They used to be 49% of the satisfaction of accomplishing something!  See attached picture!!!

  • Overall HUD notification opacity was way too low.  They're notifications - let me see them.  

5 - When I "Request Ammo" or "Request Healing" my blip should flash on SUPPORT players' mini maps, and support players' blips should flash on MY mini map.

6 - After the match, let me see my accolades.  If I got a "M4A1 Excellence Ribbon" or "Headshot Ribbon" or "Tank Buster Ribbon" I want to know about it!  Maybe more opacity for text in post-match stats?

7 - Even though Assault Class more-or-less gets a second primary weapon as a gadget, I think they should get 1 more magazine for their primary.

8 - Main menu "Tiles" take up so much space.  You can never include all of the options.  Featured Modes? Just give me a list!  Devs love it and players hate it.

9 - This is the most ambitious of all suggestions, not drawn from the beta:  Mouse/Keyboard needs a "custom reticle" for piloting jets.  There should be an aimable circular pointer on the HUD, so that if I move that pointer lower on the screen, the jet pulls up (or down depending on inverted flight) so I can continuously pull up, without having to pick the mouse up and set it down for continuous turns or loop-dee-loops.  If I point it to the right, my jet will roll.  Diagonals will be a mixture of the two.  The severity of my pull-up/down or roll will depend on how far my cursor is from my plane.  

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