WintorOperator
4 days agoSeasoned Novice
Infantry gameplay feels solid but vehicles need a complete rework.
- The optimisation is poor. I get double the FPS in BF2042
- Unlocked weapons for each class ruins the class balance
- Two reserve magazines is too little for ARs and SMGs. Make it 3
- Supply bag requires you to stay in its vicinity. Revert to instant pickup with cooldown
- The support class should have C4
- 4 C4s required to destroy a tank. Should be 3
- Parachute instantly negates all velocity when deployed and horizontal speed is too fast
- TTD is too fast
- Health regeneration for vehicles is non-existent
- Repair tool speed way too fast making tank battles endless
- Vehicle supply station takes too way long to resupply promoting camping. No UI indicator to show resupplying is happening
- Tanks and IFVs get stuck on objects easily even destructible walls
- Tanks and IFVs are sluggish to move and turret rotation speed is too slow
- Tank shell and IFV tow missile capacity is too low. Should be doubled to match real life capacity
- The health of IFVs is too low. Two RPGs shouldn’t instantly destroy them in the back
- The health of jets and helicopters are too low
- Jet rolling is not smooth and pitch and yaw is unresponsive
- Jet max speed is too fast
- Jet turn rate is too slow
- Jet cannon spread is too wide
- Jet cannon damage to air targets too high
- Jet cannon damage to ground targets too low
- Helicopter throttle, roll and yaw is unresponsive
- Helicopter horizontal velocity is way too fast
- Helicopter rocket reserve is too low or regeneration is too slow
- It is hard to discern the type of damage received in vehicles through audio damage feedback
- So far only small maps which are very limited for vehicle gameplay. Makes no sense to include jets on the Liberation Peak map
- A grenade launcher shouldn't destroy the entire side of the building. Partition the sides of buildings on the Cairo map into segments