Maps Decorations
I played more BF 3 and then BF1, less BF 4 and 5 and in average BF 2042, nowhere was this as I remember as in BF2042 and in my opinion this inherency has passed to BF6.
I don’t know specifically what it is connected with but on the maps in BF2042 there was always a certain asymmetry felt, that is, to the eye the buildings or fortifications and decorations as methods of look one way but in fact they are different, and the angles from which it seems your digital body parts should not be visible in fact they are visible and you can’t guess from which angles they can shoot you or you can shoot the enemy and from which they can’t.
Yes knowledge of the maps helps many so to speak, but this does not solve in my opinion the feeling of asymmetry only in 2042 and as can be seen from the inheritance in BF6