Hey, THANK YOU ALL for replying and sharing your insights, I mean it. Because at the end of the day, we care less about whether it's netcode or bloom tuning, the end result we experience is that DMRs (and to some extent other guns too) can sometimes feel wildly useless. It is up to the devs to analyze and do something about it. Otherwise, the game risks of losing DMR pick-rate and lessens the dynamics in matches that the BF series is known for.
While I retain my stance that netcode is still an issue in this game (perhaps less demonstrated in my videos, but I encourage you to turn on debug and see the diff between client vs server hits, or just how netcode can cause inconsistent TTD), I admit bloom could be the bigger factor and likely an easier fix for DMRs to be more usable, than to lump into the rabbit hole that is netcode.