Forum Discussion

NoOnionsPlx's avatar
NoOnionsPlx
Rising Novice
4 days ago

Netcode/HitReg and how it ruins DMRs (videos attached)

Plenty of posts about netcode and hit registrations so I won't delve further about TTK/TTD in general, but I attached a few videos where it is too obvious to ignore. You can also see I have debug displayed on the top left.

Netcode is a severely wide spread issue but it's not always obvious because the server missing one hit from an automatic weapon may not be detrimental given the rapid fire nature would quickly follow up another hit that could register. In cases like this we may feel it took a bit longer but we could attribute to weapon inaccuracy or bloom. However, DMRs are about precision, missing one hit through the scope is obvious and can often be a life or death situation. This essentially renders DMRs unreliable in head-on engagements where each hit is like rolling a dice.

BF1 and BFV didn't suffer from this even where most rifles are semi-auto like DMRs. BF4 and 2042 had grave netcode issues but I don't recall being this unreliable. Either way, hopefully it's just the beta, but I hope the devs take notice and alleviate this issue on launch.

13 Replies

  • Hey, THANK YOU ALL for replying and sharing your insights, I mean it. Because at the end of the day, we care less about whether it's netcode or bloom tuning, the end result we experience is that DMRs (and to some extent other guns too) can sometimes feel wildly useless. It is up to the devs to analyze and do something about it. Otherwise, the game risks of losing DMR pick-rate and lessens the dynamics in matches that the BF series is known for.

    While I retain my stance that netcode is still an issue in this game (perhaps less demonstrated in my videos, but I encourage you to turn on debug and see the diff between client vs server hits, or just how netcode can cause inconsistent TTD), I admit bloom could be the bigger factor and likely an easier fix for DMRs to be more usable, than to lump into the rabbit hole that is netcode.

  • The M14-EBR in game is a piece of garbage.  The M14-EBR in REAL LIFE is a piece of garbage, because I had been issued them.  So Dice's representation of the M14 is accurate.  That said, EA/Dice knows about net code issues, every one of their games have all had netcode issues.  No reason BF6 shouldn't have it's share.

  • vonChizu's avatar
    vonChizu
    Seasoned Rookie
    3 days ago

    I respect the open stance. And yes i hope they make dmr's a more viable option, i played a bit with them in the alpha server stress test and they were actually a good option with the hollow points or ballistic tips, cant quite remember, made them feel more balanced. You could make follow up shots faster without losing much accuracy. I had fun with the m14 and svk. 

    For the net code i have played with the full debug on and recorded any time i felt like something was wrong playing the beta but never saw instances where the server didn't count a hit where my client did, unless the enemy was already dead and in between my client getting that info i hit another shot so my client counts another hit but the server doesn't bc well the enemy is already dead. There is ofc a delay between client hit reg and server hit reg and when it's bigger than the fire rate it can further make it feel like there's bad hit reg(could go into details but this is already one foot in the rabbit hole). The inconsistent ttd was also due to an audio bug where you wouldn't hear the audio cue when you got shot for the first one or two bullets. BUT there are issues with some parts of the networking, not here to deny that, just that they aren't as bad and as many as most think.

About Battlefield 6 Beta General Discussion & Feedback

Discuss the Battlefield 6 Beta with the community. Give feedback and share your experiences!3,900 PostsLatest Activity: 7 minutes ago