Open Beta Battlefield 6 – 20-Hour Feedback
Hello EA/DICE Team,
After spending roughly 20 hours in the Open Beta of Battlefield 6, I wanted to share my impressions and feedback. Overall, I’m very satisfied — especially with the balance and map design — but there are a few key issues that I believe need attention.
- General Impressions
- Very few bugs: I encountered only about three notable issues, which I’m confident will be fixed before release.
- Balance is overall excellent. Objective layouts, map design, and class roles are extremely well thought out.
- The pacing and flow of combat feel great, and the maps create a strong gameplay experience.
- Balance & Vehicles
- Explosive devices (RPG, underbarrel grenade launchers, shotguns) behave inconsistently:
- Direct hits to the body or at an enemy’s feet sometimes do no damage or deal as little as 10–11 damage.
- Shotguns can one-shot enemies from ~15 meters, but point-blank shots sometimes fail to kill.
- Ground vehicles (tanks, APCs) feel too easy to destroy.
- Infantry shouldn’t feel helpless, but heavy armor should be a serious threat and not so easily countered.
- Aircraft feels well balanced — they are powerful but can be taken down without excessive effort.
- Classes
- Assault class:
- The two syringes currently feel underpowered.
- Suggestion: Increase the post-use health regeneration speed (by 50–100%) to keep Assault viable in constant engagements.
- Gunplay
- Shooting feels solid, though TTK could be increased slightly (~10%).
- Weapon recoil is in a good place due to attachments — I hope future builds don’t make recoil artificially worse, as the current balance feels right.
- Audio
- Footstep and gunshot audio sometimes fails to play.
- In Battlefield V, sound design was near-perfect — you could always pinpoint enemy movement direction and distance. That level of clarity should return.
- Minor Mechanics
- Melee: Knife takedowns often fail to trigger proper animations, even when attacking from behind.
- Settings menu: The layout is overly complex and unintuitive. For example, I was unable to find a way to rebind the class ability from the default key (6) in 20 hours of play.
- Suggestions
- Fix damage inconsistencies with RPGs, underbarrel grenade launchers, and shotguns.
- Rebalance shotguns to avoid long-range one-shots and point-blank no-kill situations.
- Buff the Assault class by improving syringe usefulness.
- Restore high-quality directional audio similar to Battlefield V.
- Make the settings menu simpler and more intuitive.
- Improve melee consistency so takedown animations trigger reliably.
Conclusion
For a first-day beta, this is an excellent foundation. The core gameplay is already strong, and with adjustments to the above issues, Battlefield 6 could launch as a highly polished and well-balanced experience.