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rus55436
Seasoned Newcomer
2 days ago

Open Beta Battlefield 6 – 20-Hour Feedback

Hello EA/DICE Team,

After spending roughly 20 hours in the Open Beta of Battlefield 6, I wanted to share my impressions and feedback. Overall, I’m very satisfied — especially with the balance and map design — but there are a few key issues that I believe need attention.

  1. General Impressions
  • Very few bugs: I encountered only about three notable issues, which I’m confident will be fixed before release.
  • Balance is overall excellent. Objective layouts, map design, and class roles are extremely well thought out.
  • The pacing and flow of combat feel great, and the maps create a strong gameplay experience.

 

  1. Balance & Vehicles
  • Explosive devices (RPG, underbarrel grenade launchers, shotguns) behave inconsistently:
    • Direct hits to the body or at an enemy’s feet sometimes do no damage or deal as little as 10–11 damage.
    • Shotguns can one-shot enemies from ~15 meters, but point-blank shots sometimes fail to kill.
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  • Ground vehicles (tanks, APCs) feel too easy to destroy.
    • Infantry shouldn’t feel helpless, but heavy armor should be a serious threat and not so easily countered.
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  • Aircraft feels well balanced — they are powerful but can be taken down without excessive effort.

 

  1. Classes
  • Assault class:
    • The two syringes currently feel underpowered.
    • Suggestion: Increase the post-use health regeneration speed (by 50–100%) to keep Assault viable in constant engagements.

 

  1. Gunplay
  • Shooting feels solid, though TTK could be increased slightly (~10%).
  • Weapon recoil is in a good place due to attachments — I hope future builds don’t make recoil artificially worse, as the current balance feels right.

 

  1. Audio
  • Footstep and gunshot audio sometimes fails to play.
  • In Battlefield V, sound design was near-perfect — you could always pinpoint enemy movement direction and distance. That level of clarity should return.

 

  1. Minor Mechanics
  • Melee: Knife takedowns often fail to trigger proper animations, even when attacking from behind.
  • Settings menu: The layout is overly complex and unintuitive. For example, I was unable to find a way to rebind the class ability from the default key (6) in 20 hours of play.

 

  1. Suggestions

- Fix damage inconsistencies with RPGs, underbarrel grenade launchers, and shotguns.

- Rebalance shotguns to avoid long-range one-shots and point-blank no-kill situations.

- Buff the Assault class by improving syringe usefulness.

- Restore high-quality directional audio similar to Battlefield V.

- Make the settings menu simpler and more intuitive.

- Improve melee consistency so takedown animations trigger reliably.

Conclusion

For a first-day beta, this is an excellent foundation. The core gameplay is already strong, and with adjustments to the above issues, Battlefield 6 could launch as a highly polished and well-balanced experience.

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