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I agree , feels too op. Should be slower and only half hp and the rest should require a support class to heal. Also this needs to be combined with a nerf or swap of the current defib because instant revives aren't natural and the actual time to kill someone, currently if you are half hp you stand almost no chance of fighting against some guns... Maybe a reduced damage overall for weapons ?
- 6nqwmjjwq7ql5 days agoRising Scout
I agree with you both this whole post deserves more attention. The ttk could maybe be a tiny bit slower. With much slower regen and no full regeneration without heals. Separate the medic and support again. Make maps a bit more wide open with looser boundaries. I hope they listen to the feedback.
- Velswab5 days agoNew Traveler
I don't know that I think players shouldn't regen to full after a while, but just giving a larger window of vulnerability where medkits can come in clutch and the above issues can be lessened I think would be good.
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