Recon need balancing !
1- "Sniper glint"
The glint glow is too noticeable, the glint should remain but the glow strength should be reduced.
2 - "Bullet trail"
Sniper scopes already have big glint. It already adds a huge disadvantage. Sniper bullet trail should be removed. Either scope glint or bullet trail should be selected and the other removed from the game.
3- "Sweet Spot Mechanic"
"Sweet spot" is a useless mechanic. There's no way to tell if an enemy is within range. That's why you're trying to hit them headshot at every distance. Instead of sweet spot, you need a one-hit kill from the torso at close range, like 0-50m. So, it should be like BF3-BF4.
TTK in the game is incredibly fast. All assault, smg, lmg weapons in the game kill in 4 hits from close range, some full auto weapons kill in 3 hits. And assault carry two weapons second shotgun 1 shot kill. Snipers cannot single-shot body kill and in this situation it is impossible to fight them. Sniper weapons should fire single shot kill from the body from a distance of 0-50m. If this is not fixed, recon will remain a dead class like in bf 2042, no one will prefer it. For a fair fight, it should kill with a single hit to the body at close range like BF3-BF4.
Additionally, sweet spot mechanic that forces players to camping from a distance. If instead it's a single close-range shot to the torso, no one camps, everyone plays in the combat.
There are full-auto weapons in the game that have at least 30 bullets and deal 34 damage(3 btk), this is no joke, TTK is 100ms. But just opening the sniper scope takes 250ms. You have a chance of 1 bullet, but it cannot kill with one bullet.
4- "fatal sniper headshot"
The fatal sniper headshot mechanic should be removed from the game, it disrupts balance and team play.
5- "TUGS"
If you want to play snipers from a distance by placing a "sweet spot", then tugs are a useless gadget. A motion sensor ball should be added instead.