I disagree entirely. I understand Battlefield is not a milsim, but its not a full on arcade either. The literal point of a sniper is to be stealthy, and accurate. The actual employment of a sniper within a squad is for recon and fire support. So in terms of this game, say conquest for an example, yes a sniper SHOULD be able to find a observation point and play defense for an objective by marking and taking out enemy players while being unseen. Key point here, being UNSEEN. The glint is a huge penalty to the class that doesn't need balancing in the first place, as any good moving player should understand how to use basic cover and concealment to avoid being shot.... the way Battlefield should be played, strategically and intelligently. Its not call of duty, this isn't the game to run and gun without purpose. As for damage, I understand some balance will be needed, but again, one of the key points of a sniper is "one shot one kill", so yes certain body parts should be a instant kill depending on caliber and shot placement. Given body armor I can overlook this as it that will stop many rounds except for the magnum calibers like 338 and above. Overall the scope glint really does completely defeat the purpose of the sniper class as it IS supposed to be used for observation, defense, and precision targets. Its an oxymoron to have a "sniper class" with a "sniper rifle" made to be used from longer distance and be unseen, and have the option of a ghillie suit for literal camouflage, only to have a massive sniper glint that looks like a flashlight is pointing from it. The glint needs to go entirely. I can compromise on the bullet trail though, if a sniper takes a shot and misses, it gives the other player an opportunity to identify where it came from and incentivizes the sniper to relocate after a few shots without it being a broken game mechanic like the glint that penalizes a sniper for doing what they are actually supposed to do.