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Thx for ur experience.
The mode I currently play most is Breakthrough. Based on my experience so far, the strength of the apcs is acceptable, but the tank remains overly weak. The splash damage of the main cannon is too low. C4 is not the threat; the real threat comes from RPGs.
When a tank and infantry enter the objective point together, the tank easily becomes a priority target. The lack of APS and reactive armor means the tank cannot effectively clear enemy infantry within the objective point. The tank's mobility is extremely poor.
Additionally, DICE seems to have mistakenly applied controller aiming curves to mouse and keyboard, resulting in very strange aiming feel for the tank in first-person view.
Like you, I have also achieved good results using vehicles on Liberation Peak and Cairo. However, this success is excessively dependent on team coordination. Furthermore, if the enemy has a squad specifically targeting you, you are forced to be a camper.
Tbh,i think kpm is most important for vehicle than kd.It reflects not only your speed in clearing infantry, but also indirectly indicates the strength of vehicle.
Additionally, DICE seems to have mistakenly applied controller aiming curves to mouse and keyboard, resulting in very strange aiming feel for the tank in first-person view.
I noticed this also, but even in 3rd person. I'm pretty sure it was auto attaching to enemies without having to move my mouse.
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