It feels like there's some inconsistency. TTD also feels LIGHTNING quick much of the time, much faster than when I get kills in similar situations, and I'd love for that to be toned down, not sure if it's a network issue or working as intended.
Even in close range I feel performance is pretty variant, but maybe we just need to get used to it? Unsure. I'd love to have the actual nitty-gritty weapon stats (accuracy, spread-increase-per-shot, max spread, recoil numbers and direction) so I could kinda adapt my playstyle without having to trial and error my way through. I am glad for the game seemingly (?) trying to incentivize bursting at mid-long ranges though, that's good, much better than every weapon being a full-auto laser beam.