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shelledfade's avatar
shelledfade
Seasoned Rookie
8 days ago

Video proof - broken hitreg/damage calculations

edited - I've cancelled my preorder at this time based on this issue. If the devs cannot resolve this issue and if they cannot give us good servers to play on I'll simply play a different game. This gameplay is not worth playing in this state.

Video 1:
https://www.youtube.com/watch?v=z70A22oHQMo

The shotgun half is really insane. Shooting these guys point blank should be 1-hit kills and not even getting hitmarkers on them. Wack. This happens way too often. I don't think they're cheaters the game just does not fundamentally function at all as a shooter. This happens all the time, all the time. 

Video 2:
https://www.youtube.com/watch?v=sWZbseiGyv8

Regretfully this all I experience at this point in Phase 2 of this beta. From my perspective I get killed in 2-3 shots almost every time. I will be canceling my pre-order and will wait for reviews of the game at this time. This is horrible hitreg/lag comp/tickrate (whatever).

Fix this and I'll play the game, otherwise, I'm out. 

13 Replies

  • ShoocherLane's avatar
    ShoocherLane
    Seasoned Newcomer
    6 days ago

    Had the same experience all day yesterday. Not preordering and not buying the game until this has been resolved.

  • I also want to cancel mine, in addition to these reasons you proved, it is also very difficult to play against computer players, the difference in fps between pc and consoles is very large and generates a very slow response time for consoles, I want to have the option to play only with PlayStation and Xbox on the server.

  • Hit reg/detection definitely needs some work, whether it’s prioritising hit registration over other things the server CPU is calculating or another fix, it needs something. I think the problem really is that, as some said, alpha to closed beta was good, stable and seemed a bit less wonky because there were far less, far more closely monitored and less densely populated servers running, so they can figure out if the core mechanics are working etc. Open beta is the stress test of pushing those servers to the max, networking will fail, CPUs will bottleneck, they need to put out a “bad experience” to understand how they tweak those servers and netcode to closer match the experience that was had in alpha and closed beta in terms of hit registration/server updates. Ultimately 60hz for battlefield is a good tick rate, it’s not good when the rate is impacted due to CPU/Server overload. But again, that’s what will happen during a big public beta, they went from the limited number of testers in LABS and closed local testing, to 450k+, things are gonna fall over. I’m just sitting pretty to see what they have done to combat it by release. I don’t think they specifically need to comment on it as common sense says it’s to be expected as part of a stress test.

    The best outcome is them maybe acknowledging it in the form of a tech update in a few weeks, they “…noticed server performance issues during the stress test..” etc, applied some changes and we get another day or 2 to test those changes. 

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