Forum Discussion

WaSouuUuu's avatar
WaSouuUuu
New Novice
3 days ago

Weakened fighters and strengthened anti-aircraft capabilities

Fighter planes are still as strong as ever. It's not so much that they're strong, but rather that their flares recover so quickly that it's annoying to see fighters that only perform hit-and-run maneuvers remain on the battlefield for long periods of time. If you have no choice but to deploy fighters instead of anti-aircraft weapons or Stingers, they're obviously no match for experienced fighter pilots.

Ground weapons should also be able to defeat fighters.

Proposals for weakening fighters and helicopters
- Limiting resupply: Require resupply at base, and limit the number of times.
- Damage accumulation: Even if they recover, their maximum HP is reduced and never fully recovered.

Proposals for strengthening anti-aircraft weapons
- Making anti-aircraft weapons infinite in range and lock-on distance, shortening lock-on time, and increasing projectile speed.
- Allowing regular firearms to damage helicopters and fighters.
- Adding weapons that can deal damage regardless of flares.

Air weapons are always strong in Battlefield-style games.
- Being strong is a good thing, and I love helicopters, but I think ground anti-aircraft weapons are always weak.
I also hope they do something about helicopters and tanks being able to carry out endless long-distance attacks on their own side. Please create a system that forces them to go to the front lines.

No RepliesBe the first to reply

About Battlefield 6 Beta General Discussion & Feedback

Discuss the Battlefield 6 Beta with the community. Give feedback and share your experiences!3,792 PostsLatest Activity: 2 hours ago