Weapon Damage Drop off is too short and drastic
Id like to start off and say i understand that the presence of smaller maps like the ones in the beta make the current weapon drop off seem more balanced, but that still doesnt help the fact that once the game launches, and we get larger maps such as Operation Firestorm, that these values make no sense in my opinion.
I tested different carbines, ARs and LMGs and it seems that the Maximum to minimum weapon dmg drop off is extremely fast, within 4-5 meters. For example, the B36A4 goes from 25dmg at 20m to 20 dmg at 25m, which is as low as it goes (at least in the firing range). Compare this to BF4, where weapon dmg drop off was not only gradual, but gradual over much longer distances. Most ARs hit their minimum damage at 60 meters, more than DOUBLE that of the current bf6 ARs (see linked image of BF4 AR stats). Im worred that fire fights on larger maps are gonna feel terrible. Feel free to discuss how you guys feel