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Sleepy_On_Xbox's avatar
Sleepy_On_Xbox
Seasoned Newcomer
2 days ago

Well done Battlefield 6. Feedback from AOU Sleepy:

I try to stay modest but I think it's important for people to know that this feedback comes from a Veteran player of many shooters and a few Battlefield games. In general, my friends and I consider me to be a skilled player and I get hate messages or accused or cheating ha ha.

So what do I think? Battlefield 6 might be in my top 5 favorite games if it keeps heading in the right direction, as it has done so far. So here's my *hopefully* constructive criticism: 

First, the animations seem clunky, kind of older video game vibes. Not smooth and precise like Battlefield 1. Maybe that’s because they are fast animations that leave little room for smooth transitions. Then again, and I hate to compare Battlefield to Call of Duty, but the modern COD games have fast yet smooth animations that blend well with the environment. If I am being honest most of the animations need some polish, but some of the most important ones that may need some extra time would be the vault, prone and dolphin dive. Those three are very un-immersive. And what’s up with the recon UAV? I can’t even tell what’s going on with that one; it's straight out of 2005. 

This next one hurts to say but Liberation Peak is an awful map. Completely unbalanced in Breakthrough and the tanks run the map in Conquest. Not to mention the snipers. I almost always run a sniper on that map just to get rid of the platoon of snipers blowing the brains out of my teammates- it’s rough. The map is open; especially after the vehicles get done with the structures which don't provide much anyway. No game mode is fun on that map; it's not balanced enough and should be reworked. Infantry are just sitting ducks for countless snipers and sometimes up to three tanks. I feel the tanks themselves are balanced, but Liberation Peak makes them too strong.

If you are playing Siege of Cairo you can get on top of the bridge and parkour your way onto the other buildings. I’ve used it a few times and it’s fun but a bit unbalanced in some situations. As much fun as it is, it needs to be patched.

This one is hard for me to complain about because I actually enjoy doing it. I’ve found that running through the enemies HQ to reach a different area unlocks new and very effective flanks. I’ve come up behind a dozen infantry units and slaughtered them with a shotgun doing this. Maybe you could extend the HQ borders on the Siege of Cairo? I really don’t know how to fix it but it’s problematic for the opposing team (if you get the right side).

Next would be the weapon balancing. This is a tough and touchy subject as many people will disagree, just keep in mind this is meant to be a discussion not a bashing. If you disagree, express it, but don’t bring hate.

I feel more testing needs to be done with the majority of weapons. The SMGs are the kings or Siege of Cairo which is fine because it’s a close range map, but you would think that Assault Rifles would then shine on a map with more range? Nope. I’ve found that even on Liberation Peak I would rather have an SMG in my hand because the Assault Rifles are too slow in close quarters but not effective enough from range to be worthwhile. I prefer to use an LMG, DMR, or Sniper on that map because the Assault Rifles don’t have that niche that makes them effective.

To continue on the weapon discussion; if Battlefield decides to go with Closed Weapon gameplay then the Assault Rifles need a rework. Honestly a Closed Weapon system doesn’t make much sense anyway. I’ve played the other Battlefields and found it to be more of a nuisance rather than a boon. There has to be a better way to balance weapons than to restrict them in that way. I mean think about it, an infiltration style class (Assault) should have access to an SMG. It makes sense for the Recon class to have DMRs. It’s reasonable to have a Medic with an Assault Rifle and there’s nothing wrong with an Engineer laying down covering fire with an LMG so they can stay close to their vehicle. It’s not befitting of a modern shooter to have these kinds of restrictions.

A lot of people will disagree and that’s fine. As long as the Developers allow for both closed and open weapon game modes everyone wins.

I wish I had more ideas for the Weapon balancing but with so few maps I don’t have much feedback for you other than Assault Rifles need work and the Recon signature weapon trait should extend to DMRs.

Well that’s it! If I think of more I’ll post it but in general; really, really, great job with Battlefield 6- I love it already. A big thanks to the developers at DICE, Criterion Games, Motive Studio, Ripple Effect Studios and Ridgeline Games. I hope this was helpful.

3 Replies

  • Twordy's avatar
    Twordy
    Seasoned Ace
    23 hours ago

    Experience.

    Accused of cheating... well, straight day 1 of BETA, some random called me from glitchers and exploit abusers. I tried to explain to him politely that stats will be erased, and this is what the ALPHA and BETA stages are for. To test everything, even if I press a random set of keys that puts me in the air... or even teleports me through walls, lol. The game is buggy and glitchy. I sank once under the map while sitting on the wreckage of a vehicle.

    The game is 2x more fun with 3 or 4 mates in the same lobby. The Battlefield has been all about 4+ more people joining the same server! It is not the case anymore. Super annoying situation for 5-6 ppl ready to play on TS3 or Discord.

    The big problem with the lobby system. Only 4 max players at the same time, and the last one is being sent somewhere else, no matter if 3 or 4 are present in the same lobby. This bug has been present since 2042 was dropped and has never been addressed. This bug doesn`t occur with 2 players in the same lobby. What the actual F. 

    Animations.

    To my knowledge, animations are fine. Crouch sliding is not too annoying and rather puts a player at a disadvantage... unless someone is sliding straight into you with a shotgun. Fast proning brings a silhouette straight to the ground instead of flying like a 2005 squirrel.

    Current maps.

    Liberation Peak Conquest feels a bit too cramped for 64 players. Moving the C flag further away from the centre (like 125m to the side) could fix some of the Sniping and rotational issues. Making more space for vehicular gameplay is preferred.  Current maps would serve well for 32-48 players. Cairo would probably require a 6th flag at the southern part of the map. The map in Gibraltar seems fun and intense. Most of the players are suffering due to the intensity of the firefights. No time for breathing room, non-stop CQC combat like in Domination. Moreover, Engineers and Snipers would appreciate and anticipate even more transport vehicles to be blown. Cairo has serious parkour issues. I saw players on the Bridge and at the very top of a central building. 

    What pains me is the lack of a Smoke Launcher for the Assault Class. We currently have in BETA an incendiary and explosive grenade launcher. Launching Breakthrough without additional smoke for the Assault class is catastrophic and makes the game unplayable for the assaulting side. This is a mistake of catastrophic proportions on the side of playtests. 

    Weapon havoc and mayhem. TTK issues.

    Weapons are completely wacky. A Shotgun is overpowered, and the DMR is just tini-mini underpowered. LMGs feel like pee-pee guns, where you have to sink into enemies, sometimes a ridiculous amount of pellets, even with controlled fire. Completely counterintuitive to my taste. Carbines... well, M4A1 seems strong, other carbines seem like dedicated bullet-sponge pellets. ARs make sense in most scenarios, but I am still not entirely convinced. Sniper Rifle feels fine. SMGs are decent, actually, and feel like I'm using an SMG. SMGs are useful in Cairo. 

    My take on Classes!

    Assault Class.

    Assault should push the frontline with the use of smoke and formidable Assault Rifles. Is there any Grenade Launcher that can be paired with an Assault Rifle underneath? Assault units should utilize more grenades, especially smoke ones - the Hand Grenade and the Grenade Launcher. Also, Assault should be equipped with more ammo for the Assault Rifle and Shotgun combo. I feel like I am out of ammo with that combo a bit too soon. Not enough explosive grenades and no smoke that comes with Grenade Launchers to make a solid push, even with Adrenaline stim-pens. If this is true, Spawn Beacon should be available for Assault. I am 100% for that. You make a push, and you decide on the starting point for the team. The Spawn Beacon doesn`t add to the team's efforts at all for the camping tent team at the hilltop. To me, not enough horsepower, no V8, still. Perhaps, Assault should restore health sooner, and other classes a tad slower. 

    Support.

    I was sceptical about Rambo-Medic, but so far I have not had many complaints. Well. I wish for strong LMGs at the expense of mobility for additional balancing and immersion! 

    Engineer.

    So far, so good. AT rockets are drawn a tad too fast, I feel like I killed too many players with an RPG, and tanks do not survive long enough sometimes. Perhaps 5-10% lower reload speeds and 20-30% longer time to draw a weapon to aim at the enemy??? Faster resupplies of 20% from the supply crate, it feels like ages to get enough rockets in time. 

    Sniper.

    C4 is excellent, I wish for Claymores and some more interesting utilities. Sniper could have a disruption beacon that disrupts the minimap intel. Something that disrupts drones and loitering ammunition in the area. Same in scale and size, radio size, as a T-UGS spotting beacon.

    Open weapons, I am kinda convinced.

    Honestly, I am a supporter of closed weapon systems, but with traits, it might be a permanent solution. Gameplay seems granular, so I do not see much of a problem. Additional perks and buffs for class-assigned weapons are welcome in my view. I got used to open weapons, and splitting the community overall is the worst that could happen. More buffs for proper Class Trait weapons, and we are good in my opinion. 

    Map availability concerns.

    I understand that EA/DICE has offered smaller-scale maps for presentation first, a more infantry-centric style. I was tired of the barren lands of BF2042. But it is a fatal mistake in the eyes of the veterans not to present a full-scale warfare AIRMAP or NAVAL MAP. But c`mon, lads and gents?! Please play more of the older titles - BF2 (2005), grasp the full potential of Battlefield and Commander Mode... tactical repairs, especially destructible bridges and Repair Stations. 

    2vs2 jets, at least 1vs1 attack heli, 2vs2 tanks, 1vs1 IFV, 1vs1 AA, 4vs4 transport vehicles. We have not played any map of the size of BF3 and 4 Conquest Map! This is a huge downplay!!! I asked for INFANTRY-focused maps without aerial vehicles, except for let`s say Black Hawks, a few tanks, and APCs -VERSUS- AIRMAPS with a ton of ground vehicles and 2vs2 jets, even two-seated jets. AIRMAPS and NAVAL MAPS, where are you now...

    There is none of the second category. The Liberation Peak feels way off for the proper utilization of vehicular gameplay. You may extend or place some flags further away, like one flag. Make 2 or 3 flags close to one another, and 3 scattered a bit further away. All the flags do not have to be clumped or clustered in perfect space and alignment for the love of merciful god. 

    Vehicles.

    Vehicular balancing. Non-existent for Aerial and Anti-Aircraft vehicles, as for BETA. Tanks and IFVs seem okay. 

    UI.

    Honestly, even BF2 from 2005 is more neat and in my opinion, BF3 and 4 do it better. What are the icons of classes? Seems like a futuristic concept for 2143 rather than a modern scenario. Assault is fine, but for Engineer, I would prefer Wrench, Support, normal Plus icon please, Sniper... ehh simple crosshair icon. Why do we have to make life more complicated? No mini-map size adjustment, and I cannot change the zoom on the minimap with the N button??? Are we going through the same pains again? No icon of the Squad leader by the names of players in the same lobby? Why is the Squad Leader not present at the top of the member list on the UI? Does Squad Leader possess additional abilities? Why is there no LETS MOVE option/line available under the Q wheel? Do I have to get out of the tank and kick it to move further, or shout to the mic?! Too many things were done wrong in BETA, or were simply unfinished/not ready. 

    Final thoughts.

    If DICE could address some of the BETA balancing issues, then for sure, BF6 will become one of my favourites. Without rentable persistent servers, absolutely no chance to become the best BF. I want more than 3 other mates to join the same server. How about combined 2 lobbies 4+4? or 4+ and lower to join a server? This could solve a problem, at least for me and my mates. Rentable server is another long essay. So far, not bad.

  • Sleepy_On_Xbox's avatar
    Sleepy_On_Xbox
    Seasoned Newcomer
    19 hours ago

    Well said! All you're opinions are valid and you make great points. I would appreciate a like on the forum though so more people can find this post and make suggestions as you have.

  • Twordy's avatar
    Twordy
    Seasoned Ace
    7 hours ago

    I hope for that as well. I hope some devs get to read my essay. 😅😅😅

    Server Browser and Community Rentable Persistent Server are long topics.

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