When CoD influencers hype a product, vets aren’t buying it
But I suppose that's par for the course in 2025. This isn’t just a disappointment, it’s a complete sodomization of what Battlefield ever stood for. BF6 is a CoD reskin that bears no resemblance to what BF veterans remember. It's chasing trends, catering to zoomers, and banking on CoD influencers to peddle hype while shouting “we’re back” ad nauseam. That hype already died over the past 12hrs.
The architects of this release have succeeded only in delivering a final, irrevocable blow to a once esteemed franchise. Innovation clearly was never their goal and instead, they have systematically erased any remaining potential. If there’s one thing they somehow managed not to utterly ruin, it’s the gunplay. So, if this is meant to be a “return to form,” congratulations, you’ve put the final nail in the coffin.
Helicopters - Consider them a textbook case of design malpractice. DoA and stripped of any semblance of competence or nuance. Somehow, they managed to top the disasterclass that was 2042.
Maps - Chaotic shoeboxes fueled by the ADHD of an overmedicated child.
Why are we expected to keep stating the obvious when it clearly falls on deaf ears? Maybe it’s time for you people to abandon the dismissive rhetoric and stop recycling hollow platitudes that offer nothing of value. BF veterans are being sidelined because the franchise’s current direction no longer aligns with the expectations that once defined it. Battlefield’s core identity lies in large scale maps, levolution, and vehicle combat that feels intuitive and seamless. Qualities that made BF3 and BF4 stand out. Vehicles today feel like an afterthought because they are... their design is overly restrictive and limits the freedom and fluidity that once made vehicle combat a highlight of the experience. Even levolution now feels like an afterthought, as if it were finalized in the last stages of development.
BF6 offers only incremental improvements over 2042, which was a low bar to clear anyway. Maps are overcrowded with choke points that disrupt the flow and strategic depth of gameplay. If smaller maps are necessary, the player count should be scaled accordingly to preserve meaningful engagement. Lastly, the removal of a server browser is more than a missing feature, it represents a loss of player control and community accountability. While no system is perfect, giving server administrators more control would ease the load on anti-cheat teams and brings back choice and governance to the player base.