Class system in the beta feels like a mess
I've been playing the Bf6 beta for a good few hours and i'm pretty disappointed in the way they have currently shown their class system. They seem to go down the same terrible road of 2042.
Why can't they just stick with the classic system that works?
I don't want a pretty much useless assault or an all in one support player. Or being able to take a sniper as a support and a lmg as a recon.
I'd much more prefer them to stick to the classic bf3/bf4 class style. You have your signature weapons and can switch to a carbine, dmr or shotgun and thats it.
-Medic for health, reviving players and having a grenade launcher with frag and smoke options. Maybe even the old underbarrel shotgun. I'd be cool with them getting rid of squad revives aswell, sure them can be fun when you play with friends and the dragging is cool. But some matches don't seem to move forward because everyone can revive their squad.
-Engineer for repairing, rocket launchers, AT mines and the cool repair robot.
-Support for ammo, C4/ claymores and a mortar to play around with.
-recon for the spawn beacon, tugs/motion sensors, C4 and the MAV to scout with
And offcourse them all having their own respected weapons that belong to their class. Something like we had in Bf3 or 4. Not to forget the same style gun modifications and not the 2042 recycled fk up they're trying to reuse.
Thats all i want in a battlefield game. The way it currently is with open weapons and half thought out classes takes a part of the battlefield magic away imo.
Stick with the classic. Don't try to improve what works!