Forum Discussion
TheReddThorne wrote:UI
Show a list of squad mates to spawn on, not just the map view.
Streamline gun customization shouldn’t require multiple menu layers.
Show who’s in your vehicle and who’s driving.
More mini map customization options.
Combine duplicate settings into clearer categories with a search function.
Make weapon mastery easier to see.
To add from a BF2,3 & 4 veteran:
Move the ticket count back to the top of the minimap like in previous enstallments of the game ( 3,4 )
Remove unecessary clutter from the center of the screen, sometimes I die because I literally get flooded with unecessary information, BF2 had the best layout for this ( kills were on the side of your screen ), when im in midst of combat I really don't need to see what ribbon, bonus, kill, multi kill I recieved.
TheReddThorne wrote:Movement
Bunny Hopping: Tone down—match BF3/BF4 stamina limits.
Slide: Keep but slow the speed slightly.
Dive/drop to Cover: Good addition.
Parachutes: Too fast—likely shared with BR code; separate it for MP or slow all together
Please increase the time needed for "dolphin diving" there's a reason it was changed back in BF2 after multiple monthly long complaints.
TheReddThorne wrote:Vehicles
Heavy ground vehicles need better turning.
Slightly increase vehicle HP; Engineer should have lower the number of RPGs from 5-3 and only allow 5 RPGs and two mines with support bag. I don’t think one man should be able to take down a tank.
Jets need in-air repair options.
Secondary MGs on vehicles should have slightly tighter spread.
Naval combat (attack boats, RHIBs, jet skis) would be a welcome addition.
Armor in general: With the abundance of rockets that engineers can carry and the damage they inflict vs. the non-excistent splash damage on HEAT shells & HE rounds from tanks and IFV's, for the sake of balance it would be nice to see a "bounce" mechanic implemented whilst still keeping it arcade, or as stated above, reduce the quantity engineers can carry in their inventory.
SPAA #1: currently feel incredibly lack luster, for some reason the gepard fires a 6 salvo burst and a very weird unrealistic spread in the center mass of your crosshair, it's real life counterpart fires like this: https://www.youtube.com/shorts/Pr_tbpCK0gI
SPAA #2: missile lock & fire range needs to be increased, right now it's shorter than manpads, which seem to have unlimited range, the flare reload timer vs. the insane range on manpads makes jets & heli's incredibly vulnerable in organized matches/balanced matches.
Major improvement: Splash damage, right now HEAT, HE and SPAA 30MM shells have almost 0 splash damage, I get it's needed for balance, but in CQB maps seeing a "enemy supressed +5" when a HE explodes right next to them feels unreal.
Zoom levels: Current zoom levels feel odd, when in 3rd person camera ( more on that later ) and you zoom in it feels like a bigger zoom compared to gunner's PoV.
3rd person PoV: Please remove the motion adaptability in this mode whenever you aim on someone, something next to you, when you swap back to gunner PoV it sometimes is elevated into the sky or ground because of this.
Flight models: Current helicopter flight models feel like a mashup between arcade and milsim, when being engaged, trying a quick bank left or right feels very clunky.
Jet & Heli Hud: Please change this to green instead of bright white by default, right now it's a nightmare on liberation peak, please reduce thickness of the HUD's lines and it's size, when in pilot PoV 80% of the screen is just my HUD, making it difficult to see where I want to shoot at.
-------------
Infantry combat:
Grenades: Overal they feel weak, again splash damage seems to be an issue here, if someone is behind cover I should not need 3 á 4 barrel launched grenades to kill a person.
Weapons:
SMG: feel very lackluster and weak whereas assault rifles and carbines feel like doing 40-60% more damage, I get that their RoF should balance, but in CQB it's really hit or miss when you try to flank.
LMG: with certain attachments they turn into a laser gattling cannon, a slight increase on the spread is a necessity in their current state.
RPG: Increase bullet drop so the scope is actually useful and not just cosmetic, add option for tandem & HEAT, selectable in the loadout menu, with tandem selected players get 1 tandem, 2 HEAT, with tandem doing significant ( 45% ) higher damage to vehicles, having a 30 second penalty to resupply for balance purpose, HEAT round damage vs. vehicles halfed, HEAT round damage vs. Light vehicles & infantry increased by 15%.
DMR: 4 body shots is too much for a weapon that fires a 7.62mm, 2-3 shots is more accurate, for balance purpose reduce ammo carried, increase resupply time.
Assault: They feel fine as they are now, M4's RoF seems to be a bit too high.
nice talks keep the pressure on them guys
About Battlefield 6 General Discussion
Community Highlights
Recent Discussions
- 26 minutes ago
- 2 hours ago