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I understand your concern about camping, but this can be effectively addressed with proper balancing. Artillery in Battlefield 6 should have limited ammo, long reload times, restricted range, and mandatory targeting systems like spotters or drones. This ensures that players cannot dominate from the main base without risk.
Balanced artillery adds strategy and tension rather than being an unfair advantage. Players must expose themselves to move into range or coordinate with the team, creating risk reward gameplay. With these mechanics, artillery becomes a strategic tool, not a camping exploit. Removing it entirely would deprive Battlefield 6 of one of its most unique and dynamic features.
Hello again,
Mandatory targeting systems like spotters or drones would require teamplay, which is a good thing, but most people don't want to rely on their teammates to do this type of thing. Furthermore, the only gadget I know of that can designate targets is the Recon Laser Designator that is seldom chosen by the player or used at all. Having a system rely entirely on other parties to deliver effect on target is not a viable solution in this type of game.
You keep repeating "limited ammo, long reload times, restricted range" but you disregard the fact that the main base has/had (in Open Beta) a vehicle supply point in it, and restricting range seems sort of counter-productive given the nature of artillery as a long-range system.
I find it much easier to not have artillery in the first place than to twist and bend the game in all kinds of ways to squeeze it in. We already have mortars, those should be sufficient.
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