All Gadgets Need a Buff
I don’t know what DICEs issue is with having every gadget nerfed into the ground to where they all feel equally terrible. I don’t think there’s a single gadget in the game left that I genuinely enjoy using. The way the gadgets operate push me to just play solo with a support bag. Gadgets are supposed to feel powerful in their specific roles. They should be good. That’s what makes battlefield fun. Having your classic shooter experience on top of having strong secondary gadgets. But in BF6, they feel weak and honestly useless to use. C4 is extremely inconsistent and weak at taking out vehicles. I put 3 c4 onto a little bird when a pilot was repairing it. 150 total damage to the helicopter when I detonated it… wow so fun DICE.
I primary the engineer class so I’m gonna talk about it in this discussion. But let it be known that every class in this game has terrible gadgets. The engineer class has all but been rendered useless with nerf after nerf after nerf. All the AT launchers shoot potatoes apparently. And with the recent change to the damage models. It feels extremely inconsistent. I don’t know how many times I have shot a tank on its back for it to not deal the extra damage and give me only a 250 hit. The AT mines are also absolutely useless and waste a slot. Tanks can literally go over a “pressure activated mine” if they going “slow” enough. Jeeps aren’t even affected by mines anymore. The whole point of mines is to deny an area from vehicles. But vehicles can literally just DRIVE OVER THEM. But no no, mines are also highlighted on the mini-map and on screen constantly so they’re already easy enough to avoid and the gunner can just vaporize them if he has the “disable mine” options. I mean seriously, how many nerfs and counters do mines need?! The acoustic mine is also horrendous. I don’t know how many times I’ve planted my mine in clear line of sight of the tank for it to pop up in the air and do NOTHING. It’s inconsistent when it comes to actually hitting the vehicles. AT, Slams, and acoustic mines are half of the engineer class and they’re worthless. AT rockets deal laughably small amounts of damage even when you hit them in the side or from the top down… you know.. WHERE ARMOR IS THE WEAKEST on a tank. Seriously? 180 damage from an RPG when shooting down onto a tank? The repair tool also took a nerf, making it pointless for multiple engineers to work on a single tank. I’m sorry but if 3 engineers want to back a tank. Then that tank should be indestructible. But no, let’s not reward teamwork by nerfing the repair tool. The EOD bot and Vehicle Supply Crate are okay and actually work just fine. But have a very limited use. Oh also the anti-tank grenade just outright sucks. Why does it have a parachute? It goes like 10 feet before it just falls straight down. I know it’s designed to hit a tank from the top.. you know.. WHERE THE ARMOR IS THE WEAKEST. But it doesnt matter because the AT grenade does the same damage no matter where it lands. So why even have the parachute on there? Why can’t the AT grenades just act like AT grenades from past battlefields? Why don’t any of these gadgets work like past battlefields??
Oh and I also don’t know why DICE is so scared of making any explosive in this game good. The AT grenade does 17 damage to infantry.. even tho it’s literally high explosive. The RPG can’t even ground blast infantry anymore and the blast area on impact is laughable. Can’t hit anyone behind cover. Claymores only detonate when “sprinting.” C4 is weak against vehicles and infantry, regular grenades are eh and either hit or miss. The grenade launcher can’t even ground blast infantry consistently even tho that’s literally what that gadget is made for. Mortars are pitiful. HE in vehicles are the worst option to pick. It’s easier to pick AP rounds and get direct hits with them…
Everything in this game feels terrible, it’s not fun, and quite frankly I’m tired of playing it. I can tear this game apart all night but I don’t really want to have to type out a 50 page document going over all the wrong things DICE has done with the game. DICE should be more self aware and make the game for the players. Not whatever thought process of “balancing” they are on. Stop restricting players game styles, make gadgets fun and useful, and STOP NERFING EVERYTHING.