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xzez's avatar
xzez
Rising Novice
10 hours ago

All these mechanics favour selfish, campy play

The sniper rifle sweet spot needs to go. Sniping is already easy enough with small maps, low bullet drop, and completely ineffective flinch. The sweet spot just encourages players to camp a hundred meters from anything so they have that crutch.

Infinite ammo on the mortar, seriously? The most skilless, campy, braindead weapon in the game and that's the one they chose to give unlimited ammo. Not to mention it's on the class that can refill themselves with limitless mortars. How this design made it passed anyone with a dozen brain cells is beyond me. Limit the ammo or have the mortar fills both equipment slots.

The amount of visual clutter favours corner camping. The fact that everything that destructs will explode into bits, the amount of things that will explode and smoke, the constant battle confetti everywhere in the air, and the colour grades on the maps make it really easy to just lie prone in some rubble and blend in, you're almost guaranteed to get the drop on people because they're not going to notice you in time.

The weapon bloom penalty for moving is way to much, made worse by the fact that many weapon attachments increase it. Where's the fun when the best thing during a gun fight is... stand still. Strafing while ADS already makes you slow enough, adding a penalty this strong on top of it ruins the mechanics of gun play.

Increaing objective score is a solution to nothing. Dice could give as much score as they want to objective play and still no one will care. We've all heard people moan about KDR but when's the last time someone complained about their SPM, it never happens.

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