Forum Discussion
If we are at it they should separate infantry kills from vehicle kills as well.
AlphiB why spending full time on the ground waiting for revive and nobody revives you is contributing to the team how exactly? Waiting full time 10 times is like half the round. I know some people actually do that just to save their kd. That is actually not good for the game because he is just lying on the ground instead of running around interfering with the enemy or capturing.
Just because you think you are helping the team with saving ticket and waiting on the ground full time which is like what 1 minute? and you do that every time you die might not be helpful for the team. Revives mean something if it is rapid so you are back in the fight quickly without having to wait for spawn screen and timer. If you wait out the entire time and you don't get revived any way is actually just a waste because you could be running around killng people costing ticket to the enemy.
- AlphiB3 months agoSeasoned Ace
Waiting full time 10 times is like half the round.
Just because you think you are helping the team with saving ticket and waiting on the ground full time which is like what 1 minute?
Dude, you've either never waited for a revive, or you're so impatient, time passes differently for you when you're on the ground.
The normal timer is 8s, and you will have to wait whatever remains of that time in the spawn screen no matter what. There is thus very little value in tapping out during that period (at best you're saving a couple of seconds choosing your next spawn). The extended timer is about twice that.
If you waited an extra 8 seconds beyond base time every time for ten deaths (which would be silly unless you're always on your lonesome, I agree there's no point waiting when there's no medic or squadmate in sight), the total wait times would be 2.6 minutes, or about a tenth of an average match.
Now quick question: are you sure you can achieve enough for your team in those 2.6 minutes to be worth 10 tickets? Note that kills won't do it, because quite logically, you'd need to average 100 kills a match. So how much do you contribute on objs just by yourself that makes you think you can match that?
Conquest is the main mode for BF, and revives is the only mechanic beyond the shooting that has actually seen some love by the devs. Whatever you think of DICE, you can trust them on having done the math on revives and tap out times to make them worth it.
- tomobatyo3 months agoNew Veteran
AlphiB What are you talking about? If you press "request revive" then the timer is not 8 seconds it is like over 30 seconds if you fully wait it out. If you die 10 times and you wait full time every time that is 5 minutes. Time you could be spending killing enemies or capturing. As I said revives are only good if they are fast and you are instantly back into the fight so you skip spawn timer/deploy screen also having to run because the game is going to place you 200m away from any relevant objective unless you spawn on a squad member who is not in combat but if they are you can't spawn on them so you have to wait even more.
seems like you have no idea how people play. Some ppl get like 6/1 or something by luck then they will camp somewhere until the end of the round just to not ruin their kd. Most people don't play objective nor care about winning. They only care about achieving good kd so that makes them look good. That is why I want to see people saved their kd by getting revived or actually good.
- AlphiB3 months agoSeasoned Ace
What are you talking about? If you press "request revive" then the timer is not 8 seconds it is like over 30 seconds if you fully wait it out.
8 seconds is the base wait, BEFORE you press request. And I literally just played a few games of conquest and let myself time out, it's not 30 seconds total, you get about 8 more seconds. So total is about 16 seconds, times ten is 160, that's 2.6 minutes.
tomobatyo wrote:
As I said revives are only good if they are fast and you are instantly back into the fight so you skip spawn timer/deploy screen
So, the time it takes to get to respawn is the same 8 seconds you could have waited without pressing a request. It's meant to be the same, as an incentive to wait.
Also, you have no idea if you are going to get right back into the fight in many cases. Unless something is both blue and contested or one of your squad mates is well positioned, you could just as well find yourself a long way away from the action. I can't tell you how many times I'm looking at the screen and have no good option, especially on large maps. I tend to tap out quick only if I know an obj just started being contested, because I know I can spawn on it and help defend.
tomobatyo wrote:
Some ppl get like 6/1 or something by luck then they will camp somewhere until the end of the round just to not ruin their kd. Most people don't play objective nor care about winning. They only care about achieving good kd so that makes them look good. That is why I want to see people saved their kd by getting revived or actually good.
I guess you typed a bit fast there at the end, but I get the gist. I understand what you're trying to achieve but you are trying to be coercive with players who don't really engage with the core of the game. Doing so, you punish those that do: if a player keeps close to their team mates, fights with them for an obj, get revived a couple of times and keeps going... I would want that rewarded rather than punished.
Ultimately, players go where the game design takes them. If players who are only interested in KDR still play with the rest of the team because they want revives, that's actually a win. There's really no reason to be bitter about their stats, this is not a competitive shooter.