TrueRedslayer
21 hours agoNew Rookie
Assault class ammo
I was hoping the ammo was getting increased lol. But it turns out not to be so, I do understand why the ammo is reduced, but can we please at least increase side arm ammo?
I was hoping the ammo was getting increased lol. But it turns out not to be so, I do understand why the ammo is reduced, but can we please at least increase side arm ammo?
Not to mention Support, which as they currently stand make for a better Assault class than Assault itself.
Hopefully we see a full class/training path and respective gadgets rework to better suit the role the classes are intended for.
Assault has a lot more issues besides the ammo reduction, which is honestly annoying too, such as launchers being mediocre, fire shotgun being pointless when medic's airburst incendiary exists, and the breacher flash is so bad with indication of the stun, duration, feedback in use, and the surfaces it can and cannot breach. Assault also needs more gadgets to justify the Objective play role DICE has bestow it.
It's not the primary reason, but it contributes. BF Labs has value, but also its limits: it does not make up for the combined experience of an entire player base, especially tens months in. And clearly for the balance of assault as a whole, they got it badly wrong...
Frankly, I seriously doubt giving assault full amount for both weapons today would be OP in any way shape or form.
Apparently in the labs Assault with too much ammunition with two primaries was op. Them not having enough ammunition with two primaries isn't the biggest reason they're the weakest class in the game.
I do understand why the ammo is reduced
I don’t. It was a stupid decision meant to bring balance and resulted in the weakest class in the game.