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Banester's avatar
Banester
Seasoned Veteran
8 days ago

Attack heli in Vegas OP

Several matches where the attack copter sits in the spawn going 100-0 or better.  Can't shoot it with lock on's because of all the buildings and the stationary is too weak and even if you get a couple of shots in, it just ducks behind one of the many buildings.  Either lower the ceiling or take it out.

6 Replies

  • Not only on Vegas though. Cant remember the last time I played a round where helis had less than 60-2 in kd. Dice sees it but they are so afraid of pissing off the small group of heli mains that they do nothing. Adding heli to Vegas is like they completely forgot the mess attack heli was on Manhattan bridge. I'll just leave this here. Guess who was flying heli entire round.

     

  • 100% agree-we had a team go 90-3 in the gunner seat worst idea for this map, the maps even too small for transport helicopters so idk what dice were thinking...sadly they were not thinking at all.

  • Dice have been doing this since Helifield2042. Heli was OP in that game and they made it OP in this game.  In both games they are reluctant to fix the problem. So either they have no clue about how their own game works or they are just want their games to be an inf farming simulator for helis. Everyone and their grandmother saw this would happen on Vegas so why didnt Dice? Ignorance or stubbornness? I dont know which but decisions like this makes people walk away from the game. Ironically this comes after news and notes talking about how they are balancing air vs infantry. Guess that was just a blatant lie. What's the point of reducing ffar splash damage on Scouts then place Attack helis on the new maps that have been OP since launch. The only reason they havent been as noticeable on most maps is because Scout has been even more OP and a direct counter. But dont forget how Attak heli keeps farming inf on Liberation peak and how they used to farm inf on Manhatten bridge. Well Dice doesnt seem to know at all and here we are.

    Also this way of adding vehicles of having one spawning on an objective is the worst way to make vehicles available. It creates imbalance immediately. Especially when it is a vehicle that is OP. It never worked well on Tsuru or Mirak. Now they did it on both Vegas and A51. Tsuru has been a mess with Scout farming inf ever since the map was launched. Dice saw it but never did anything useful to remedy the issue. The simple fix would be to not have any heli spawn on objectives. Why Dice cant see that simple solution is beyond me? Probably too proud to fix it as it would be admitting they did a mistake. And Dice, in their own mind, never makes a mistake.

  • DICE is better removing the attack heli from Vegas, Wake Island and Liberation Peak until they've sorted out the balance. 

    Currently, the chances are too high the attack heli gets abused by sweatpilots boosting their K/D ratio for the leaderboards. There are serious flaws in the metabalance. 

    It's over a year now and DICE does not seem to even acknowledge the problem. I have little hope for this game. 

  • skates15's avatar
    skates15
    Seasoned Ace
    1 day ago

    Grab an LMG with a 200 round clip and you can move the helos off their objective.  Occasionally I will down them straight out if they hang around my recticle too long.

    You need the 200 round clip to kill the beasts, otherwise 100 will irratate them enough to move away.

  • Khruangbin_589's avatar
    Khruangbin_589
    Seasoned Ace
    1 day ago

    This could work against a mediocre littlebird pilot, but not against the attack heli. And certainly not vs a competent gunner. You will die in seconds because of the attention you attract. If the gunner doesn't see you right away in his thermal sight that is. 

     

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