Dice have been doing this since Helifield2042. Heli was OP in that game and they made it OP in this game. In both games they are reluctant to fix the problem. So either they have no clue about how their own game works or they are just want their games to be an inf farming simulator for helis. Everyone and their grandmother saw this would happen on Vegas so why didnt Dice? Ignorance or stubbornness? I dont know which but decisions like this makes people walk away from the game. Ironically this comes after news and notes talking about how they are balancing air vs infantry. Guess that was just a blatant lie. What's the point of reducing ffar splash damage on Scouts then place Attack helis on the new maps that have been OP since launch. The only reason they havent been as noticeable on most maps is because Scout has been even more OP and a direct counter. But dont forget how Attak heli keeps farming inf on Liberation peak and how they used to farm inf on Manhatten bridge. Well Dice doesnt seem to know at all and here we are.
Also this way of adding vehicles of having one spawning on an objective is the worst way to make vehicles available. It creates imbalance immediately. Especially when it is a vehicle that is OP. It never worked well on Tsuru or Mirak. Now they did it on both Vegas and A51. Tsuru has been a mess with Scout farming inf ever since the map was launched. Dice saw it but never did anything useful to remedy the issue. The simple fix would be to not have any heli spawn on objectives. Why Dice cant see that simple solution is beyond me? Probably too proud to fix it as it would be admitting they did a mistake. And Dice, in their own mind, never makes a mistake.