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osmoskosmossi's avatar
9 hours ago

Audio cues in REDSEC are nonexistent

The only sense you can use in REDSEC at the moment is vision. You never hear other teamfights, you never hear a guy that happens to be in the same building as you. The only info you can get is by seeing bullets flying about in some direction. Teams just materialize out of thin air behind you and I've never felt this in any other battle royale game. Of course footstep sounds have to be louder audible from farther away but the real problem are the silent shooting sounds. Also tanks can and will sneak up behind you if you happen to look in the wrong direction. That's all.

1 Reply

  • cso7777's avatar
    cso7777
    Seasoned Ace
    9 hours ago

    I don't think the audio in normal multiplayer is much better.

    This is general Frostbite engine issues. The sound quality is great, but the mix is awful. Often directionality and volume of sound effects seems off somehow.

    Frostbite also still seems to skip playing some audio. Sometimes footsteps, vehicles, explosions etc are totally silent. Older versions could only mix a certain number of sounds at once, and it seems like this is still the issue.

    If they could fix visibility and make sound better, it would improve the game a lot.

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