I get it, but we don't want vehicles to be weak—we want them balanced. For example, it makes no sense for a tank to take down a helicopter, right? Logically, a helicopter should have a slight edge over a tank. Similarly, it would be crazy for a Gepard to be stronger than a tank. The issue is that attack helicopters are currently far stronger than any other vehicle in the game. The Gepard is supposed to counter attack helicopters, but that’s not what happens—do you see the lack of balance? Personally, I think the Gepard is perfectly balanced against jets, but it gets easily taken out by attack helicopters; a Gepard pilot stands no chance in a 1v1 against a helicopter crew (pilot plus gunner). This really ruins the game's balance. Sure, many Gepard players are terrible—it's a genuine skill issue—but even experienced players struggle to go head-to-head with an attack helicopter crew. The Gepard is just too weak, even in skilled hands. Players report various issues here because, in previous titles, mobile AA was a powerhouse—as it should be against helicopters—preventing them from wiping out all the infantry in minutes. In this Battlefield, however, the developers lack a bit of vision. This has killed not only match balance but also the desire of many players to keep playing. It’s one of several reasons why the game is slowly dying; unfortunately, it seems the developers refuse to see it.