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Saskrotch3000's avatar
Saskrotch3000
Seasoned Novice
24 days ago

Battlefield 6 NEEDS high tick rate servers...

Ill keep this short and sweet. 

Battlefield 2042 ran on 45 hz servers. This is unacceptable for a AAA shooter like this. THIS is part of the reason why the TTK/TTD feels so inconsistent with these games I feel. Even TARKOV runs on 60hz servers.... The tick rate is ultra important when it comes to fast paced games like this with fast TTK's. 

Battlefield 6 needs to run at a MINIMUM of 60hz. Honestly IMO they should run even higher tick rates being such a powerful and rich company such as EA. If a poor Russian developer with almost no money can do it, so can EA anything less is greed. 

And I don't want to hear nothing about 128 game lobbies. That is a bogus excuse. If your servers cannot handle the game mode than scrap the game mode don't downgrade the servers. Servers should always take priority here. If you cant run 128 player lobbies on 60 hz servers then I personally do not want that. 

And its not just these game modes they lowered the tick rate on, they also did it to the 32v32 game modes and the 16vs16 game modes so... I don't think player count was the issue, I think EA tried to save money on the quality of the servers more than anything. 

I dont say this stuff to be mean to EA or Dice. I just think going to 45 hz server tick rates was a step in the wrong direction and this needs to be changed. 60hz minimum EA 60hz

8 Replies

  • Anobix's avatar
    Anobix
    Seasoned Ace
    21 days ago

    I believe EA has already said that BF6 is set for 60hz [although I haven't seen if that holds up for the beta]. There won't be any 128 player modes either, 64 player max. So it seems like you're pushing data about 2042 towards BF6.

  • Saskrotch3000's avatar
    Saskrotch3000
    Seasoned Novice
    20 days ago

    Its only logical to assume BF6 will have the same framework or backend problems. I mean, idk maybe its just modern gaming has me jaded. I look at it like diablo 3 and diablo 4. Sure you can change the setting the tone, but often times these companies cheap out by keep the same skeleton and just putting a new skin over it. So that has me a bit worried, because like I said BF2042 ran on low tick rate servers. And tbh, the TTK and hit reg on BF6 sometimes feels just as bad, leading me to think it also runs on 45 tick servers. But it could just be the beta who knows. 

  • elucidone's avatar
    elucidone
    Seasoned Scout
    19 days ago

    JFC, not this topic again. I played CS in the mid 2000s when high tick rate servers were cheap then, and they still are in today’s esports scene. Battlefield, by design, was never meant to be a competitive title. It hasn’t been, and it never will be. Obviously higher tick rates would improve the experience, but the costs would be absurdly disproportionate to the returns. Calling for esports level infrastructure is asinine.

  • elucidone's avatar
    elucidone
    Seasoned Scout
    19 days ago

    The level of interest in Battlefield doesn't compare to that of games like CS:GO or Valorant, or even other smaller tac shooters. People fundamentally don’t understand how basic those engines are. The costs associated with running a large scale game like Battlefield would be substantial, all without the corresponding prize pools and sponsorships. It’s not a viable option.

  • E_Haggis's avatar
    E_Haggis
    Rising Adventurer
    19 days ago

    I mean, it could be a competitive title, they tried it for a short time I remember.  BF3 maybe?   I for one would love to see 60hz tick rate for BF6.

  • There is a reason all these AAA titles from COD to Madden to BF all still kind of look and feel the same from the past 10 years. They are just reusing what they have so they don't have to shell out money and upgrade if everyone is going to buy it anyway. Long story short, they are not going to spend money on anything until they have to (people stop buying the games).

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