Forum Discussion
It is a weak point that bigger parties will unbalance servers. This was never a problem in Battlefield 3 and 4, and to my knowledge in Battlefield 1.
What do you mean? Have we played the same game? It was a major issue when players started stacking a server. It completely ruined games.
Limiting people's playstyle and creating an anti-community environment is absolutely detrimental to the game.
You can throw words like "anti-community" around and I'll throw them right back at you. Team stacking is anti-community and is absolutely detrimental to the game.
When we had Battlelog for 3 and 4 it was the best of times because that platform was a social platform on its own and encouraged friends and players to compete with each other.
This wasn't specifically because of Battlelog, but because of the tools that those games provided, like platoons and rentable servers. Platoons are coming and having one free persistent server per person isn't quite the same as a rentable server, but it'll get you playing with your friends as well.
the least I can ask for is platoons/clans and the addition of larger parties so people can actually play with their friends and not get sent to another matchmake server after the round finishes.
Sure, go right ahead in portal.
I just quit the game for the reason mentioned. In older battlefield games it was easier to join another party of friends and split into 2 squads. We were with 6 people just now and we had to quit and rejoin after each match just to be able to play together... To me as a battlefield veteran, this is **bleep**e and made me and my other friend exit the game out of frustration...