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KONGtheGRAIN's avatar
KONGtheGRAIN
Seasoned Newcomer
2 days ago

Battlefield 6 TTK are too fast

Most of Battlefield 6’s fast-paced and dynamic gameplay is satisfying,

but I’m concerned about the extremely fast time-to-kill (TTK) in close-quarters combat situations within 10 to 25 meters.

 Among the various issues raised during the Battlefield 6 open beta—such as the severely unbalanced aerial vehicles and the seemingly untouched shotgun balance—the most noticeable problem is definitely the TTK in close-range engagements.

Weapons like the KV9 and SCW-10 SMGs feel abnormally powerful, and guns like the M4A1 offer an overly simple path to victory purely through high fire rates.

It all feels reminiscent of the early weapon and equipment balance issues in Battlefield 2042.

4 Replies

  • Reapray's avatar
    Reapray
    Rising Novice
    2 days ago

    They didn't balance the weapons at all so RPM is absolute king. 4-6 bullets as fast as you can. Done.


  • lc520's avatar
    lc520
    New Novice
    2 days ago

    Agreed. BF6 feels more like a shotem up, than battlefield.

  • ghostflux's avatar
    ghostflux
    New Ace
    2 days ago

    This is not true at all. There are certainly guns like the SCW-10, KV-9 and M4A1 that dominate because of their high RPM. Yet there are also 3 BTK weapons that have a really low RPM, like the SG 553R, TR-7, NVO-228E and M240. Pretty much all of them have a TTK of 200 ms or less at 0-10 meters.

  • KONGtheGRAIN's avatar
    KONGtheGRAIN
    Seasoned Newcomer
    2 days ago

    It's not the only problem for High rate fire weapons. It's just representative example for all problem of extremely high TTK problem too. They need adjust all the balance.

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