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Noshow2112's avatar
Noshow2112
New Rookie
13 hours ago

BF6: Big maps are sandboxes - stop 'optimizing'

You have a few good medium size BF6 maps which are fun, but Large Battlefield maps like BF4s Caspian Border, Paracel Storm, Hanger 21, Golmud Railway, Firestorm (no not your 'optimized to a narrow rectangle' version) were what made this game a Battlefield experience - something you couldn't find in other games. Even BF2042 had large 'large' maps at release, then devs went on to cut out 1/3rd of the size and 1-2 objectives to fit some 'optimal traffic pattern'. STOP!!! Having lots of room to get around a narrow kill lane is what LARGE maps are about. Large 'large' maps like past Battlefield games allow people to play their way, which sometimes isn't 'optimal' to your algorithms but they were a favorite for a reason. 

1 Reply

  • seansabe's avatar
    seansabe
    Seasoned Novice
    13 hours ago

    Not having close-weapons modes, upcoming 4c4 or 8v8 modes, small to mid size maps and other bad decisions confirmed that they were not and are not interested in building a game for their fanbase but for CoD and other FPS players, since those are bigger communities that will boost their sales. Corporate at the end of the day. Sad anyways. 

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