Let’s Fine-Tune Air-Ground Balance for Better Parity
Shoutout to the absolute beasts who can pilot choppers or jets with insane precision—those 50+ kill streaks are impressive and showcase real skill. That said, aircraft often hold a massive, lopsided advantage over ground forces. I get the logic: control the skies, control the battlefield. But when one great pilot farms the lobby unchecked, it discourages infantry play and sours matches. Credit where due: skilled flying should be rewarded. But we can level the playing field slightly without nerfing pilots into irrelevance—making them work harder for those god-tier runs. A few targeted tweaks worth considering: Lower the minimum altitude for lock-on weapons — Right now, aircraft can hug the deck to break locks too easily. Dropping that threshold a bit would reward pilots who stay high and maneuver smartly, while giving shoulder-fired options (Stingers, etc.) more consistent windows against low-flying harassers. Extend flare cooldowns meaningfully — Flares already recharge, but compare that to ground vehicles (tanks reloading shells take forever) or support players restocking grenades/smoke grenades. A longer refresh would force pilots to manage cooldowns more carefully, use terrain/cover, or risk getting punished during downtime—without removing their escape tool entirely. Buff stationary AA (spawn-based flak/AA guns) — Increase effective range and damage/lethality so they actually threaten aircraft that get too bold near objectives or spawns. This gives teams passive tools to contest airspace without relying solely on mobile AA or dedicated engineers. Reduce lock-on times or acquisition range for ground AA launchers slightly — But pair it with higher damage on hit or faster projectile speed. This makes skilled pilots (who break locks with maneuvers) still dominant, but gives average players a better shot at contributing to takedowns—rewarding quick locks without making it too easy to spam. These changes wouldn’t dethrone great pilots—they’d just demand even sharper decision-making, better positioning, and teamwork (e.g., coordinating with friendly air or ground AA). Top flyers would still shine, but the average match would feel less one-sided when an ace joins.187Views3likes4CommentsLegacy Map DLC Proposal: Let’s bring the BF3 & BF4 soul to the BF6 Engine
I’ve spent over $130 dollars on BF6 so far and while the destruction is easily the best in the entire series, the current map pool is starting to feel small and repetitive. We have this incredible next-gen engine, but we are missing the legendary "war atmosphere" and massive scale of the older titles. My Recommendation: I strongly urge the developers to consider a "Legacy Remake DLC." Take the iconic maps from Battlefield 3 and Battlefield 4, like Damavand Peak, Siege of Shanghai, and Caspian Border and fully remake them using the BF6 destruction and lighting. I believe many of us veterans would be happy to pay $50 – $60 USD for a massive, high-quality Legacy expansion pack. It would give the community the large-scale gameplay we crave while finally making use of this engine’s full potential. Who else would buy this on day one?Great Update!
I gotta say, I'm loving it so far! Gameplay is much smoother. Everything about firing, getting hits, being hit, felt good. Not laggy or behind. Things look better. Not sure what you did, but it just looks cleaner somehow. The new map, and Nightfall, is amazing! I am loving that night mode. Knocked it out of the park!109Views5likes7CommentsNew maps/modes are excellent
I usually play the large maps soley, but found a lot of fun with the night mode. On breakthrough with the subteranian map, the coolest thing is the opening up of all the tunnels and destruction. I get that the tunnel map is confusing and you get flanked like crazy and it plays a lot like an arena game, but I really like the destruction and tunnels which are created, its just cool. Having a lot of fun with the new additions, thanks DICE.14Views0likes0CommentsGood Job on the new maps
I just wanted to say good job on the new maps. I think you said the bar high. Contaminated is by far the best map in BF6 and the new Hagental map is better than Metro/Operation Locker. I think the trenches on Contaminated work very well. The opening of different routes on Hagental is well done. The sewer system is perfect for flanking. I think you could have added the night mode to conquest. I would have made B, D flag dark and the sewer system. I would also like to cut on the fact of large maps. Personally I never enjoyed long running, sure you could take vehicle but I didn't enjoy the 2042 maps size. I think my favorite BF3 map is Damavand Peak and BF4 Siege of Shanghai and Paracel storm the atmosphere is just unmatched. Keep up the Good work and see you in Season 3.No night mode on outdoor Conquest??
We had night time Conquest on the Zavod map 13 years ago in BF4. All of the crap game modes and crap maps required for the Night event means I won’t be playing, Just like the Christmas event with yet another small COD boi map. No thank you. PLEASE STOP shoving COD boi maps and COD boi game modes down our throats, Conquest, Rush and Breakthrough on big maps are what makes Battlefield, Battlefield.31Views0likes2CommentsPlay PvE or PvP: Solo Start with Bots
This thread is for the person who is tired of matchmaking. For the person who is tired of joining rounds mid-game. For the person who is tired of having their party break at the end of matches and needing to leave games and recreate their party with their friends. For the person who is tired of playing attacker or defender over and over. For the person who is tired of playing maps in a random order. For the person who misses options and game modes that used to be in Battlefield games. For the person who is tired of sweats, or for the person who doesn't mind sweats. Every one of these experiences can be hosted and started with just one person. There is no need to queue up and wait for 12 or 20 players to join. Each experience can be enjoyed with no other humans or as an experience that is full with only humans. Each one will fill with bots, as necessary, and then the bots will be replaced as humans join. You can either search for the experiences using the titles provided, or search for the experience code listed (the easier method). Battlefield Owners: "Casual Conquest...": Solo-start (of course!) large scale conquest that is a faithful reproduction of the real thing, except with the ability to play against bots and level up your skill. Vehicles respawn quickly to get you back in the action. Bots will be replaced by humans, as humans join, but a minimum of 16 bots total will always be present, to give that casual feel. ZH6YV "Night Conquest...": Three conquest experiences like the previous, but at night. One is dark and blue, to mimic a full moon night as best as possible with the tools available. Another has a green NVG effect to make enemies easier to see. The third experience has IRNV (thermal) enabled the entire time. Dark (moon) mode: ZMQMZ NVG (green light boosted) mode: ZMBXX IRNV (infrared white hot) mode: ZNT41 "Winter Conquest...": Just like Casual Conquest, but all the maps are played in the snow. ZGQ1G "Large 28 vs 28 TDM...": Classic conquest maps with vehicles and everything, but no objectives. The only objective is to get to the top of the scoreboard, be on the winning team, have a sweet KDR, or have a killer streak. Note: bots are limited to 22 vs 22 per EA's bot limits. ZMSS7 "Cairo Chaos...": Seige of Cairo with a new twist. One street. One objective. 28 vs 28. A ton of cover has been added, plus a couple buildings for snipers to oversee the battlefield. Use of ladders to increase verticality and sustain the crazy number of players is encouraged. ZPQ25 "Hardcore Team Deathmatch - Small Maps - Bot Fill" : A rotation of small infantry maps with Hardcore settings. Experience the experience that EA forgot how to provide. Tons of fun and action! YKBXU "Heat of Battle..." : A bright and saturated version of conquest where a variety of colored flares appear each time someone spawns, kills, dies, or takes damage. This allows you to have the normal fun experience but also see and appreciate the battle playing out around you. It creates a broad heat map of activity; keep moving if you don't want to give away your position. ZTBJ1 Free to Play: "F2P - Golf Course - King of the Hill - Clubhouse" : One objective at the top of the hill at the club house, with each side spawning on either side of the club house hill. Attackers try to advance up the hill and take control of the clubhouse, while defenders try to pick them off. Spawns are naturally protected by the map layout, with some additional protection provided. A sniper outpost is added in the form of a broken highway nearby. Hardcore: Z6ZFK Standard core: ZAEF4 "F2P REDSEC - Team Deathmatch" : Golf Course and Tech Sector map rotation of Team Deathmatch. Golf Course features the same design you see above. Tech Sector is mostly un-modified but can be modified based on feedback. Deathmatch AI has a purpose and you will see them on a mission. Infantry-friendly vehicles are provided. Hardcore: Z3Q8X Standard core: Z91ZJ "Golf Course - Custom Bots - Infantry Conquest": 20 v 20 infantry conquest at golf course with many objectives in close proximity. This is what we used to call "conquest small". This is the chaos some people crave. It is essentially "King of the Hill" described above, except with 4 more objectives. Hardcore: ZC34V Standard: ZC2RY "Friends vs Friends F2P TDM with Team Switching": 20 vs 20 TDM to play against your friends. Bots can be turned off. Each spawn area has a sign you can interact with in order to switch to the other team, or turn bots on or off. Host it with a password if you don't want randoms to join. ZG383 "Friends vs Friends F2P Infantry Conquest with Team Switching": 20 vs 20 conquest small at golf course to play against your friends. Bots can be turned off. Each spawn area has a sign you can interact with in order to switch to the other team, or to turn bots on or off. Host it with a password if you don't want randoms to join. ZGGTZ Please, if you are only looking for a PvE experience -- alone or with friends -- host the experiences with a password so that you can play with as many friends as you want, instead of kicking unwanted players who randomly join. Being kicked for randomly joining someone's hosted experience is not a good feeling. Note: "Free to Play" is subject to EA's wishes. Free-to-play experiences are hosted on REDSEC maps which were provided to players for free, but EA could revoke free-to-play access of those maps at any time. Additionally, amount of XP awarded and whether weapon unlocks or challenge progression is awarded is completely at the will of EA. Here are some very short demo videos. YouTube: NVG Demo YouTube: Conquest at Night and Bots being a Menace YouTube: Custom Golf Coarse Map Layout YouTube: Conquest Bot Play Go easy on me with the last one. My piloting was awful, but the purpose is to see that bot teammates jump in as gunner, are helpful, will heal, revive, and throw down ammo, and the bots keep activity going around the entire map. Thanks to utilizing these experiences, my piloting is now much better. Here are some images. Thank you for your time! ... oh... and we are all learning together! Ask for help or share your expertise. We all need eachother!2.1KViews19likes41CommentsFeedback and Suggestions for Battlefield 6
Hello to the dev team and the community! After spending several hours on Battlefield 6, I wanted to share some feedback and suggestions that I believe could make the overall experience even better. 1. Map Size, I find that the current maps are a bit too small. Fights often feel too confined and lack the strategic depth that made previous Battlefield titles so great. Larger maps would allow better vehicle usage and bring back that epic large-scale battle feeling the series is known for. 2. New and Classic Maps, While new maps are always welcome, it would also be amazing to see the return of some classic maps from older Battlefield games — such as Operation Metro or Laguna Presa. These iconic maps hold a lot of nostalgia for players and would add great variety to the current rotation. 3. New and Iconic Weapons, Adding new weapons would help refresh gameplay, but I’d also love to see the return of classic iconic weapons like the M1 Garand, M16A4, AS VAL, M98B, MP5K, F2000, L96A1, or XM8. These weapons were an important part of Battlefield’s identity and would be a welcome comeback for longtime fans. 4. Conquest System and Ribbons, Bringing back flag icons within conquest zones, as in older titles, would improve visibility and immersion during battles. Also, bringing back ribbons (earned for in-game actions) would be a great way to reward players for their specific playstyles and contributions to the team. 5. New Squads and Faction Variety, It would be great to add new squads within the factions, each with unique appearances, accents, and equipment. This could also be a perfect opportunity to bring back old class skins from previous Battlefield games, which added extra personality and variety to the soldiers. Overall, Battlefield 6 has a lot of potential, and with a few tweaks like these, it could feel even more authentic to the Battlefield spirit. Thanks to the devs for listening and for all their hard work!1.8KViews12likes33CommentsOnce again asking for you to fix the bots and to bring back bigger maps.
Fix the bots. You said we can play our way.. well I can't now can I? Especially if my way is to play with bots after a long day of work... and would like enjoy a few rounds with some buddies that doesn't require us to have to play as if we are getting paid or something... Not all of us are sweats or 18 anymore... You had it perfected in 2042 so why not on 6. Also bring back bigger maps or just give us some old maps from other battlefields...