Miss out choose your own maps in Battlefield.
It’s up to their idea, and it’s not us, but I just thought this was a smart idea. I know it sounds like a lot but I’m so used to far away from the area on the battlefield just because am so used to it. could they bring it back please? I know it’s too much to ask for I forgot to bring that up. It’ll help in the game too. It all started out in BF1No bad visuals on the characters to see. No bad response time please
It’s up to their idea, and it’s not us, but I just thought this was a smart idea. I know it sounds like a lot but I’m so used to far away from the area on the battlefield just because am so used to it. could they bring it back please? I know it’s too much to ask for I forgot to bring that up. It’ll help in the game too.Suggestions from players with 25 years of FPS duration
I started playing Battlefield in the 2000s and registered an EA platform account to play Battlefield in 2011, until now. I have been playing in the battlefield for a long time. Seeing the rise of Battlefield 6 makes me very happy and comforted. In the days without a battlefield, Call of Duty 19-21 and the war zone accompanied me for 4000 hours. I received the invitation email on September 9th, but I didn't check it in time. I only saw the email on September 11th. So I missed this battle royale test and the qualification for the test. I have always been patient, but seeing you cut things that shouldn't have been cut, it makes me confused. Is it because of these ignorant players in Delta Action? They like to stay in the comfort zone of flashing drones, claiming to be the world's number one, killing the world's number one, and so on, unable to extricate themselves from various self proclaimed titles. Their opinions are too narrow. I was fortunate enough to participate in the last public test. Those vegetable chickens said that the sliding shovel was too excessive, so you added sliding shovel punishment afterwards, but didn't consider whether they had only played games without "sliding shovel action"? I think it's a great design for you to learn and incorporate some elements of Call of Duty to improve and accelerate the progress of some games, making the competition between players more intense, exciting, and creating a stronger atmosphere. And those players who have only played some junk FPS games, after reading the posts posted by the navy of "Operation Delta", blindly blacklisted, hoping that you can also identify them. Even some game sunspots that can't be reached by eight strokes will release their plagiarism, editing and re generated videos to debase Battlefield in station B, Tiktok and other large social platforms to achieve the purpose of gaining popularity and maintaining the popularity of the games they are playing. By the way, many losers comment on the quality of Battlefield without even downloading it. You need to discern. I watched the Battle Royale mode on September 12th through a special channel and have four suggestions. 1. The map looks a bit large, with the number of players set at 100 per game. The resources are too scarce, and the rhythm is not very strong. Can we consider increasing the intensity of players' battles by having 150 or 200 players per game. 2. The bulletproof vest is somewhat unsatisfactory, although it continues the previous generation's battle royale armor. But the insertion time of armor plates is a bit long, and it is easy to get caught in the timing when inserting armor plates. There are only two types of bulletproof vests, blue and pink. I think we can classify bulletproof vests into 1, 2, and 3 levels, which can make it easier for players to accept and understand. It is necessary to learn some elements of PUBG and incorporate them into the helmet system. After all, head injuries do occur. Similarly, helmets of levels 1, 2, and 3. 3. It is recommended to add a map similar to the "Resurrection Island Rebirth Mode" of a war zone. Many people still prefer smaller and faster paced battle royale maps, rather than the ending of being killed after searching for half an hour in the circle. For them, the current battlefield battle royale mode lacks the details of helmet and armor grading, and the tactical atmosphere is not very obvious. Most of the time, they spend running maps, searching for things, doing missions, and even in the final circle, without killing. 4. Mobility has decreased significantly. Although by the standards of previous battlefields, mobility has improved significantly. Actually, the maneuverability is still somewhat poor, and I think the existing sliding shovel should be strengthened rather than weakened. This is very necessary for the Battle Royale. Machine translation, please understand. After more than 20 years of FPS gaming experience, combined with the advantages of learning and using some COD, I think we should amplify some of these advantages. But don't be like APEX. I have to admit, some of the new features from Call of Duty 19-20 were great. COD21 is like a pile of **bleep**. By the way, the atmosphere of saving teammates in the Battle Royale mode is great.Suggestion: Bring Back Wall Sliding / Surface Gliding From Battlefield 1
Hi everyone, I’d like to suggest bringing back a movement mechanic from Battlefield 1 that made navigation feel much smoother and more natural — especially in tight environments. In BF1, when your character's back touched a wall or obstacle, you didn’t get completely stuck. Instead, your soldier would "glide" or slide slightly along the surface, allowing for lateral movement without losing momentum. It felt fluid and human — like you were brushing past the environment rather than glitching into it. In recent titles, especially in close-quarters areas, movement often feels too rigid. You can get caught on minor textures or geometry, which breaks immersion and fluidity — especially during firefights or quick escapes. Bringing back this intelligent surface interaction would greatly improve movement dynamics and make the game feel more responsive and grounded. Would love to hear what others think!Bring Wake Island back to Battlefield 6
As a long-time fan, I strongly recommend bringing the classic Wake Island map to Battlefield 6. Its return would honor 20 years of series legacy and delight veteran players. Additionally, please adapt this iconic map for the upcoming free Battle Royale mode. Position it as a fast-paced compact map (inspired by Rebirth Island from COD: Warzone), with these enhancements: 1. Expand structures across the island based on real-world layouts; 2. Add multi-story buildings to the airport as central combat zones; 3. Design dynamic water-based areas with shipwrecks or floating platforms. This modernized version would seamlessly blend classic design with contemporary gameplay, offering instant recognition while refreshing the tactical experience.No world proximity chat even in BattleRoyale?
You gotta be kidding me. It’s 2025 dawg, if someone doesn’t like proximity chat then they can turn it off. Warzone gave us the best Proximity Chat settings ever, where you could even get ”Last words voice chat” before they ruined the whole game that is rate M (Mature 17+) and start making woke voice chat bans even if you only say ”💩” 🤡🤡 So what is the problem with giving us proximity chat? we want to have fun, this is the main reason im not pre-ordering yet, i don’t got friends that will buy this game, and in-game squad they are all quite, im about to be bored out of my misery, just like when i play BF5 or 2042. BF has huge maps and players and modes and a full out war gameplay, but still it gets boring fast cuz you just playing with no interaction at all. Please add proximity chat, Thank you.BF6 =/ The Finals Destruction
BF6, so close to memorializing BFBC2, BF3, and BF4. So close to breaking the industry in FPS shooters, just to fall short. It was by a breadth, BF6 had the ability to combine realism and modern combat, just to fall short on gimmicks to be greedy to steal demographics from COD & The Finals. The reason why BF6 is going to fail is due to board members overreaching into other genres and diluting the tunnel vision that BF6 should be reaching for its historical players. BF6 should focus on its team-play, realism and multi-combat/discipline roles. I am not by any means saying to get close to a Hell Let Loose or Squad style hardcore complexities, but maintain the median there. Now you have Sledgehammers doing more force than C4. This is an ice breaker to include further unrealistic concepts just for extra reach. It's sadly disappointing. Aim for realism, but not simulation. Do this, and your consistent demographics will give you return business rather than the fleeting money you are trying to vie for. You have enough per purchase. Stop trying to dilute your position and product. Stay Objective, know your limits, and your position. Stop LARPING in fantasy, transcribe the very real battles that are happening today.Night-Time Maps
I have been thinking a lot about night maps in Battlefield. While this has traditionally been treated as an afterthought in Battlefield's game design, I would like to bring it to a more important role given that the technical aides available today allow battles to be waged during the full 24 hours, at least between near-peer forces. Personally, I would like to see night maps make a return, with these technical aides included as a gameplay element. Unlike previous night maps though (afaik), I would like to see maps designed specifically for this type of mode to provide optimal gameplay conditions. Note with this that I am not suggesting a mode wherein a lack of night vision results in complete incapability to fight. Ambient light from flares or city lights could for instance provide some illumination for non-NVD users, though some areas (e.g. indoors, tunnels, etc) would require either flashlights or NVDs to be used to fight effectively. This could also be tied to map mechanics wherein for instance it is possible to shoot out light sources or disable electricity in certain parts of the map. Recognizing that night maps aren't something everyone is interested in though, I would have it either as a separate playlist or as a toggleable option in the settings. Overall I think it'd provide a mode of play that would be quite unique to Battlefield as very few other games of similar style allow for night-time battles.