My biggest concerns for the upcoming Battlefield 6
Absolutely HUUUUGE BF fan here, I've put so many hours into BF on Series X/PS5 and PC over MANY years. Starting with BF3, I've played every Battlefield, and had some fantastic times on ALL of them, despite 2042 being my least enjoyed, despite it being a MIND BLOWING game - it just was not for me overall. I would like to air my biggest concerns for BF6. And they echo my issues with 2042. 1) The maps (we will see...) 2) No map filter (This killed BF 2042 for me). 3) Crossplay - with insufficient Input Based Matchmaking. (just relying on SBMM to sort things out is utterly detestable) 4) SBMM (So Crossplay can exist with insufficient Input Based Matchmaking). 5) No server browser (So SBMM can exist) 6) Performance. These will make or break my time with BF6. Just like BF 2042, it was such a jaw dropping game in so many ways, and at certain times and on the right maps I had a BLAST, but, due to these issues, for me (and you can NEVER please everyone - that's why we need options/choices with, for example, MAP FILTERS) I fear for the upcoming BF6 game. I am so routing for it though, obviously! If NOTHING ELSE, a map filter when searching would make the game tolerable. Since, I'm so aware you can't have a server browser with SBMM. Note: To the team who did BF2042 I can honestly say from an objective perspective it was a masterwork (in many ways) - incredible, and I will always stand by that, but, with art, I'm afraid personal preference and taste dictates success, over technical mastery, often.132Views5likes5CommentsWhich mechanics do you want and which not?
So we're closing in on the multiplayer reveal. Let's start the discussion on what mechanics from previous titles you would like to see return in Battlefield 6 and which absolutely not? Here's my list. Interested to see what others think. YES Server Browser with persistent servers Rental servers Scoreboard (shouldn´t have to list this but BF2042 taught us otherwise) Limited ammo on vehicles, combined with re-supply stations Jets and helicopters should spawn at base, not mid-air Soldier leaning Squad revive Hardcore mode Basic militaristic cosmetics Class locked weapons 64 players max Modes: Conquest, Breakthrough, Rush, TDM, Frontlines, Operations Maps: good variety between AOW and Close Quarters, Naval maps, Night maps 1st person takedown animation Destruction Dynamic weather Realistic movement DLC with 4 new maps, new modes and vehicles every quarter Premium pass NO Specialists Goofy cosmetics Cringe voicelines Excessive spotting In-game wallhack abilities/gadgets Crossplay on by default XL chaos modes 3rd person animations, it should be a proper FPS No excessive sliding, bunny hopping, dolphin diving or sprinting with a heavy LMG Sniper sweetspot That's it for now, but I might add to this list by means of editing the OP.523Views20likes34CommentsMaps!
So we now know that Battlefield 6 will launch with 9 maps, one of them being a remake of the old BF3 map Operation Firestorm, which I’m not gonna lie brought a little moist to my eyes when I first saw it during the MP reveal showcase. But all sentiment aside, we need to discuss maps. To me the amount of and variety in maps is a key factor for Battlefield. So taking Operation Firestorm out of the equation Battlefield 6 will launch with 8 new maps, which is one more than Battlefield 2042 launched with. But 2042 launched with 6 portal maps, of which 4 were playable in regular AOW. When it comes to variety I’m I little concerned. Having seen gameplay on 4 maps so far, of which I’ve played 3 myself already, the balance seems to be tipping towards close quarters a bit too much. Empire State, Iberian Offensive (Gibraltar) and Siege of Cairo for sure are CQ. I think we can safely assume that Manhattan Bridge is as well, and by the looks of it Sobek City and Saints Quarter also are. That would mean 6/9 are CQ maps. I love urban CQ maps and there was a lack of them in BF2042, but the balance should not tilt the other way. It will be important how, when and how many additional new maps will come to the base game. Dice should not make the same mistake as with BF2042 where we had to wait until 1 year after launch only to receive 1 new map. This type and pace of drip fed content will not be acceptable anymore! And no a Battle Royale map does not count as base game content!They finally fixed vehicle spawns after 12 years!
I'm so happy that DICE finally decided to revert to BF4 vehicle spawn menu. I can see the spawns directly on the map without having to jump back and forth. This is how all BF games has been PRE BF1, and it should never have changed. This to me has been the biggest issue of all the last games. Now you can finally jump in to a vehicle in the spawn menu if its . The fact that I had to click back and forth on a menu before to see if anything was availed or not just was a huge hassle. I never played vehicles in BF 2042, BF 5 or BF1 because of this. For the love of all that is holy. Keep it like this.Please stop sending us to the main menu after every round.
I don't know who's idea was this but is insanely emersion breaking, keep things going like BF3 and BF4 if you send me to the main menu I will have second thoughts and may end up playing other game or stop playing at all. If I'm having fun don't take me out of the game. I was addicted to BF4 and got all the DLC because it never took me out of the game. The more I'm in the game and enjoying the more likely is for me to buy cosmetics and other stuff.Add visible tracer rounds like in Battlefield 1
In Battlefield 1, when we shoot, we can see the bullets glowing with light—especially at night or in dark areas. This visual effect helps players understand where shots are coming from and makes the game more immersive and exciting. I would love to see similar tracer rounds in Battlefield 6 for better visibility and realism.How is he revivable?
I was viewing some streamer videos and one in particular stood out to me. SquidG is the streamer and he was charging the field and an F16 dropped a JDAM on a player. After the dust cleared the downed player was lying in the middle of the newly formed bomb crater looking dazed on his back. SquidG revived him in the crater. Really? Reviving is great and there should be an incentive reward for reviving and rescuing downed players. I do not believe that all kills should be revivable. Headshots should not be revivable. Being within 1 meter of a grenade explosion should not be revivable. Direct hits from explosions or large caliber projectiles should not be revivable. Please strike a balance with this. I'd like to say occasionally while playing, " He's not getting up." Some kills should place the victim in the spawn menu immediately. I am going to say that Insurgency Sandstorm with all of its shortcomings got that right. There should be more optional gore with this as well. Just my opinion but I believe the battlefield needs some more shock factor.