why devs really love making the bf6 gameplay and mechanics "diabolical".
there is so many stupid and nonsene things in this game , no wonder so many player left , this matter is one of many reasons why 90% player left ... other reason yes ofcs its bcs like bugs, glitch, netcode,hitregist,cheaters , etc etc issues. But focused on gameplay / mechanics / balancing of this game, including the thing was exist in the past . ill give a few from many example : - i still remember how diabolical TOWs and MBTs Shells at S1 - S2 (glad its isnt stupidly broken anymore) - Smart/aim guided rockets pods ( after do some practice , i can shoot up to 1000m with it , so ez to use, no matter the target , even jets r so EZ to destroy with it) - Thermal optic on Attack Helicopter ... why only thermal on AH? if AH got Thermal, then put every vehicle a thermal optic , if other vehicle got no thermal , then AH SHOUDLNT !! - 800-850 AGM Lockons missile range ( avg lockons missile is 600-650 ) .. embrace AH hq campers .. the most disgusting and embarassing AH Gameplay in d entire BFs Franchise. - 20secs laser designator - Helicopter fly assist , this shldnt be exist , u know how diabolical its when player use this kind of feautre combined with SmartRocket+ both AA / AGM Locks on? - Jet Fly Assist , shldnt be exist - Jet fighter that can lock and shoot missile 360 degree? even backward? what kind of jet its? a futuristic , scfi, jedi starwars starcitizen nomansky Jet Fighter or what? - No weapon restriction in every class ... no wonder both team , everyone running all enginers , all recon .. barerly ppl play medics and assault . - Infinite Flare, infinite vehicle ammo , infinite this , infinite that ... this things hurt infantry - vehicle gameplay and balance ........ an then , the resuelt of it ingame, in order to balance those infinite thing on vehicles , devs overtune everything , makes many thing diabolical and nonsense , like at4, igla bug , stationary AA ,etc , etc. - slide jumpshoot spamjumpshoot acurate gun gameplay ... yes codish, apex legend titanfall ish ... this gameplay isnt battlefield. - TTK just stupidly too fast , specialy on Infantry and Jets ... im talking about infantry gameplay on MP , not Redsec or gauntlet ... actualy , talking about infantry TTK in MP, maybe there is simple solution for this, no need big update, no need hire skillfull staff ..... just put 1 plate armor in MP . - IFV , IFV isnt brokenn or op, actualy , its the worst weaponary weapon that exist in bf6 after F22 and F14 - put HIMARS on the scale map of bf6? really? this embrace more hq campers ( well feels like its going to be nerfed tho, but let see ) - Bad , small , flat , bad flow , ai generated slop maps - ATP That receive dmg from mounted gun ( stupidiest update ) - Light Rocket pods on Little Bird - Overtune diabolical Stationary AA-Gun - Overtune stupid new weapon - AT4 - Auto-Guided AA Missile F18 Multirole jet. - Boat vehicle control + the wave / physics of the water - Gun Balance / Attachment - and etc etc etc so on .. its just too much !!. tbh , the last thing i enjoy of this game is infantry gameplay, but devs alr to ruin it . yeah im so tired , im done ... the actual "Battlefield" game is Battlefield 1 , such as beautiful game , beatiful memories with BF1 , the peak BFs ... there is no more Battlefield after 2016 / 2017 . imo , BF1 the peak "Battlefield" games ( maybe some of u prefer bfbc2, bf3, bf4 which is also a great game) , but also many player agree , BF1 is the "KING" of Battlefield games, and what im wanna to say is to the devs is : " Why dont you approach someone great king, and learn by his example from it" GGWP , Cheers.Two things, new map 🤦🏻♂️.. and gun nsw4 🤦🏻♂️
For starters close range gun with terrible low rate of fire. The guns rate of fire is way to low…. Should have been 700 or higher. new map beautiful but terribly designed. Not to mention certain part look identical in colors and etc very confusing.. this update has been meh , guess ill see if it grows on me but i doubt it….Dear EA/DICE: You’re Losing the Battlefield Community
Dear Developers, I want to start by saying that I honestly wish I didn’t have to write this post. I’m writing this as someone who’s genuinely sad and frustrated. It’s obvious that EA wanted to attract CoD players — and at first, I completely understood that and had no problem with it. My first impressions from the Beta were great, I was truly hyped, pre-ordered the Phantom Edition, and couldn’t wait for October 10th. Today I’m level 110, and I think it’s finally time to share my thoughts. I’ve been playing Battlefield for around 15 years, and my favorite will always be BF2 (RIP GameSpy). Well… we definitely got a product aimed at CoD players — but in the worst possible way. The TTK and TTD are absolutely miserable, the 4-player party limit is a joke, forced operator choices feel out of place, and there’s NO SERVER BROWSER! How can the lead producer say we don’t need one? I honestly thought it was a joke at first — and that the community feedback would be heard — but nothing ever happened. Matchmaking is a disaster. Every second match I play is completely unbalanced. There’s no option to pick the attacking or defending side without disconnecting and reconnecting a dozen times until it finally puts me where I want to be. This problem used to be handled by server admins through the browser — they helped keep matches fair and balanced. And don’t even get me started on the challenges. They’re an absolute pain to complete. I honestly don’t know if they were designed by an AI or by someone who’s never actually played the game, but they’re a complete tragedy. The overall pace of the game is way too fast, leaving almost no time for proper teamplay, even when you actually try to play tactically with friends. The gameplay experience feels on par with BF2042 — but ironically, that game still had more freedom. I honestly get the feeling that the developers haven’t played this game for more than 20 minutes… or worse, that this is intentional — which would be really sad and could bury the entire franchise. What also really disappoints me is the complete lack of developer feedback here on the forums. I understand you can’t respond to every single post, but it would be basic respect to at least address some of the hot topics here. Right now the community feels unheard, like our frustration just keeps piling up and EA leadership simply doesn’t care. Maps, maps, maps… This topic has already been brought up several times — and yeah, I wouldn’t say the maps are terrible, but they are really, really small and focused entirely on running and shooting with no sense of tactics whatsoever. As for the bugs, I’m still patient for now. We’re only in the first season, and I know updates will come — bugs happen in every game at launch. That said, I did expect a bit more polish for a 100€ title, but I can still understand it… for now. To end on a more positive note — the graphics are absolutely beautiful. I just wish we could enjoy this amazing world with more freedom, playing the way players want to play, not the way we’re being forced to. Please, developers — take a little time to listen to what players here on the forums are saying and what’s frustrating them. Otherwise, this could genuinely bury the whole franchise. Thank you for your time.6.3KViews131likes142CommentsBattlefield 6 Advanced Spatial Audio, Environmental
Occlusion and Combat Sound Consistency Overview Audio is one of the most important components of situational awareness in a competitive first-person shooter. In Battlefield 6, sound should provide reliable information about what is happening around the player, especially during intense combat situations. I would like to propose further development of the spatial audio system, focusing on directional accuracy, environmental occlusion and sound consistency. 1. Advanced Spatial Positioning Footsteps, gunfire, explosions, vehicles and distant combat should provide more consistent directional information. Players should be able to distinguish whether a sound originates from: Above or below their current position. Inside or outside a building. Behind walls or other environmental obstacles. Nearby or at a considerable distance. 2. Environmental Sound Occlusion Buildings, walls, terrain and other environmental structures should influence how sounds travel. The audio system should dynamically account for environmental obstruction instead of relying on overly simplified sound transitions. 3. Distance and Sound Attenuation Weapon sounds and explosions should have consistent distance-based attenuation. The difference between nearby combat and distant engagements should remain clear without sacrificing immersion. 4. Audio Consistency During Large-Scale Combat During intense battles involving multiple players, vehicles, explosions and destruction, the audio system should prioritize important gameplay information. Critical sounds should remain identifiable without making the overall soundscape unnatural. 5. Technical Validation I suggest evaluating: Directional accuracy across different environments. Sound occlusion through different materials. Distance-based audio consistency. Audio performance during large-scale battles. Consistency across supported audio devices. Final Consideration Battlefield has always been known for its large-scale battles and immersive environments. Improving spatial audio would provide more reliable situational awareness, strengthen immersion and create a more consistent competitive experience. The goal is not simply to make the game louder or add more sound effects. It is to make audio more accurate, informative and technically reliable. What improvements to spatial audio and environmental sound propagation would be feasible for Battlefield 6?Server Browser doesn't let us "exclude" filter options. This is essential
I don't like hardcore. But I want to play more than just "official" experiences. I can filter to INCLUDE hardcore, but I can't filter to EXCLUDE hardcore. This is extremely crucial to the functioning of a server browser. Please. Please. I'm begging.Battlefield 6 Advanced Weapon
Testing and Combat Training Environment Overview Weapon customization is an important part of Battlefield's gameplay experience. However, players need meaningful ways to understand how different weapons and attachments perform before entering a live multiplayer match. I would like to propose an Advanced Weapon Testing and Combat Training Environment. 1. Advanced Weapon Testing Range Introduce a dedicated environment where players can test their weapons under controlled conditions. The environment could include: Stationary and moving targets. Multiple engagement distances. Different target sizes. Indoor and outdoor testing areas. Basic environmental obstacles. 2. Attachment Comparison Players should be able to compare weapon configurations and understand how attachments influence performance. The system could provide information about: Recoil behavior. Bullet spread. Weapon handling. Reload characteristics. Aiming speed. Effective engagement distances. 3. Practical Weapon Performance Analysis Instead of relying exclusively on numerical statistics, players should be able to observe weapon behavior directly. For example, comparing two configurations under identical testing conditions would make weapon customization more understandable. 4. Movement and Combat Scenarios The training environment could include controlled scenarios involving: Moving while aiming. Target transitions. Different engagement distances. Reloading under different combat conditions. Basic infantry combat exercises. 5. Consistency Between Training and Multiplayer Weapon behavior in the training environment should accurately reflect the actual multiplayer configuration. Any changes to recoil, damage, handling or attachments should be reflected consistently. The training environment must not provide misleading information about real multiplayer performance. Final Consideration A more advanced training environment would benefit both new and experienced players. It would improve weapon familiarity, make customization more meaningful and help players understand the technical differences between weapon configurations. It could also provide a controlled environment for testing weapon adjustments introduced through future updates. Could an advanced weapon testing and training environment become part of the long-term Battlefield 6 development roadmap?Battlefield 6 – Squad Persistence and Seamless
Multiplayer Continuity Overview Battlefield is fundamentally a team-based multiplayer experience. Playing with friends and maintaining squad coordination are essential parts of the game's identity. I would like to propose a more advanced Squad Persistence system that improves continuity between multiplayer matches. 1. Persistent Squads When a match ends, players who joined together should have the option to remain in the same squad and continue playing together. This would reduce unnecessary interruptions between matches. 2. Automatic Squad Continuity The game should preserve the existing party and squad structure whenever possible. Players should not need to repeatedly invite friends or manually rebuild their group after every completed match. 3. Reconnection and Recovery If a player temporarily loses connection, the system should provide a reliable opportunity to reconnect with their original party. Where technically feasible, the system could also support returning to an ongoing match when a suitable squad position is available. 4. Party and Squad Management A more flexible interface could provide: Clear party leader identification. Easy squad membership management. Invitations without unnecessary menu navigation. Better communication about connection and matchmaking status. The ability to continue searching for another match with the same group. 5. Technical Reliability This system should be designed around server availability, matchmaking compatibility and party synchronization. It should not compromise match integrity, server stability or fair team distribution. Final Consideration A multiplayer game should make it easy for friends to keep playing together. Improving squad persistence would reduce friction between matches, strengthen social engagement and make the overall Battlefield experience more cohesive. This is not simply a convenience feature. It is an improvement to the continuity of the multiplayer experience. Would a more persistent squad and party system be a feasible improvement for Battlefield 6?Skins And Maps
I would like a menu allowing the player to assign a character/skin to each map. Allow us to select a map assign character/skin/camo (for Nato and pax) Assault is done. Do the rest of the classes. It would be nice to know my character is dressed accordingly for each map. Or how the player wants.... Of course changing on the fly should stay. This would help with some of the skin controversy. It would also add more variety to the player experience. Do it.