Attack Helicopter — Killing Machine. Mobile Anti-Aircraft Unit That Never Gets
Dear DICE Team, I am writing this because it is painful to keep playing like this. The Attack Helicopter is a true killing machine — powerful radar, strong weapons, can strike and retreat, and always receives attention and adjustments patch after patch. Meanwhile, the Mobile Anti-Air vehicle is left behind, forgotten, and placed at a clear disadvantage every single match. The imbalance is obvious: - Missiles lock-on too slowly while helicopters attack and leave before we can respond - Missiles sometimes fly straight into the ground instead of climbing toward the helicopter - Thermal smoke blocks OUR vision completely — we lose sight of the very targets we are supposed to stop - Helicopters have "below radar" protection, flares, and countermeasures that reload fast — we barely have anything to reliably counter them - We send videos, screenshots, and detailed feedback over and over — yet nothing truly changes Infantry gets updates. Helicopters get fine-tuning. Every other vehicle gets looked at and improved. But Mobile Anti-Air? It stays broken, weak, and neglected. I have to ask — why is it like this? Why does everyone else get balance love and improvements, while Mobile Anti-Air players are just ignored? Do DICE truly hate this vehicle and the players who choose to use it? Is it so hard to give us the same fairness you give to pilots? We don't ask to overpower everything — we ask for equality. We ask to be able to defend our team without being an easy target from above. Please stop leaving Mobile Anti-Air behind. Respectfully,572Views11likes101CommentsFix problems
I for one think that these people that come on here asking for stuff we don't have have lost their minds. We need things fixed before anything else is added, we need domination back as a permanent option we paid for it we should have it. I think the net code should be fixxed, cause its always up on the screen. The fps needs to be fixxed, cause on console i only get between 90 to 98fps during gameplay where I was geting 118 to 120 until a month or so ago, but the pc players are still getting 120fps. Its not cheap to buy the tvs with 120fps, and the internet to have a good ping, ive bought your game every battlepass pro spent almost a thousand dollars on skins and pack in the store. I enjoyed the game but now its the worst I've ever seen for one shots. pc players zoom around the map at twice the speed of the consoles and dominate every game. The game has been made to accommodate the pc community and they're every whim. Could you fix any of the many problems the consoles need fixed within a year of us reporting the bugs tell you whats wrong. Just giving us a fighting chance at competitive play equal fps should be aloud why do they get to have 25 to 30 more than we do and it shows, why do i still have to try 3 times to start matchmaking with my friends. Because one of us on xbox gets left in the menu while the other ones go into a game and whats funny is i get left when im the leader and started the matchmaking but when i try to join their game the lobby is already full or it just wont even try to do it. Why do my shots at point blank range just stop getting counted but i die from one shot. Oh and the spawns are still just as bad as when i reported them 4 months ago i spawn on genades. I spawn 3 feet from enemies that are exploiting the broken respawns and waiting for me and the game won't spawn me somewhere else for 4 or five deaths to the same thing and yiur never looking somewhere in their direction when this happens. Why do they still get to cheat and get reported 500 times without being banned there should be a report limit that actually includes them being investigated and their games watched, cause the cheat devs tell them to keep the aim bot real low so it doesnt look obvious and then use the esp (wall hacks). Cause they are near impossible to detect almost every pc player has it and doesn't get caught cause it doesn't interfere with the input. Im just sick to my stomach at all the changes and none of them benifit the consoles just the pcs. They whine and cry about anything that makes the game fair or competitive for a console. I for one like to know when and if any one of these problems will be addressed for those of us that actually spent all this money for this game. I have stayed loyal played even when the game was so bad you couldnt play it i. The beginning of season three i lost over 2000 kills from my k/d because of the changes then. Im one the games top spenders in the store do i not deserve to be able to shoot someone without the game just giving them the killShouldn't we reduce the number of players needed for the match?
Soldiers, Season 4 is almost over. How many days has it been since Tsurureaf was released? How many days has it been since Wake Island was released? There have been reports for quite some time that bots aren't being added to these two maps, but how much longer do we have to be patient? ...Let's get to the point. I believe the number of players required to start a match should be reduced. If bots aren't being added to replenish the two maps mentioned earlier, then I think the number of players required to start a match should be reduced.Many players will leave if there's no prospect of the match starting.Even in Battle Royale, despite having missions, it's impossible to start properly (it's ridiculous that 80-100 players are needed in the first place). I don't expect it to improve this year, but I hope it will improve someday.Suggestion Jungle Battle maps
At Developers, since you already have decided which maps to be released on upcoming Season 5, I want to suggest you make Jungle Battle maps on next Season afterwards. Hope Jungle Battle maps would be the theme of the season afterwards Season 5. Hope you create a couple jungle maps as well to give variety not just only one. How about creating new mechanic and experience as well. Players can climb up some trees. That would be awesome. In Jungle, everyone must be aware. Trees are not just decorations but something must be looked up as well. Recons camouflage attire will make sense as well. Their gameplay in jungle might be more appealing since they can blend well in patch of dried leaves. They might also surprise and will suddenly stab soldiers. You can also introduce new traps (gadgets) as well. Traps (gadgets) that will clip soldiers foot when they stepped into and some traps that bury soldiers foot in mud causing them to move slowly for a couple of time. Lastly, some parts of battle map must have burning trees as well to make it look a battle is ongoing.Battlefield Needs Fewer Game Modes — But Better Ones
(English Version - Translate) I really enjoy Battlefield's gameplay. You guys are pioneers when it comes to this, but the game needs to reinvent itself in the right way. You've created so many different game modes that you've ended up splitting the player base, and now there aren't enough people to fill them. You removed the best mode in the game: Rush. At this point, even Conquest struggles to find players. I tried playing Escalation and waited 20 minutes for a match to start, but nothing happened. Then I tried Obliteration, and there were 4 players and 60 bots. The mode is actually interesting, but it needs more objectives and at least 3 or 4 bombs so that all the players aren't concentrated around a single point. Surprisingly, I managed to find a Breakthrough match on Blackwell Fields. The map is terrible for this mode: the attacking team has nowhere to take cover, you get bombarded by mortars nonstop, and it's almost impossible to engage in a firefight without exposing yourself to multiple enemies. Team Deathmatch feels like a failed attempt to recreate the feeling and nostalgia of Operation Locker with different maps and fewer players. It didn't work. As for Carrier Assault, honestly, I don't even understand why this mode exists. The game really started dying when you removed two modes that had a lot of potential. Strikepoint could be reworked into a 5v5 or 6v6 mode similar to Counter-Strike: one team plants the bomb while the other defends, and then the teams switch sides. It could become a competitive mode, giving players a reason not to leave matches. You could also take inspiration from the Push Security, and Frontline modes in Insurgency: Sandstorm. They're incredibly fun! And what about Rush? You removed what was, in my opinion, the most fun mode in the game. It's a mode where teamwork is essential, it's extremely challenging, somewhat tactical and stealthy, and most importantly, it's a lot of fun. Conquest was innovative, but today, in my opinion, it feels completely outdated and is the most boring mode in the game. Battlefield doesn't need a huge number of game modes splitting up the community. It needs fewer modes, but they need to be well designed, well balanced, played on maps that actually suit them, and built around what Battlefield does best. (Original) Gosto muito da jogabilidade do Battlefield, vocês são pioneiros nisso, mas o jogo precisa se reinventar de forma assertiva. Vocês criaram diversos modos de jogo, e isso acabou dividindo todo mundo e fazendo com que não haja gente suficiente para jogar. Tiraram o melhor modo do jogo: Investida. Atualmente, nem Conquista acha jogadores. Tentei jogar Escalada, fiquei 20 minutos esperando iniciar e nada. Tentei jogar Obliteração, tinha 4 jogadores e 60 bots. O modo é até interessante, mas precisava de mais bandeiras e pelo menos 3 ou 4 bombas, para que os jogadores não ficassem tão concentrados em um único ponto. Por incrível que pareça, consegui achar uma Ruptura no mapa Campos Blackwell. O mapa é horrível para esse modo: quem ataca não tem onde se esconder, fica tomando dano de morteiro até dizer chega e praticamente não consegue trocar tiro sem ficar exposto para vários inimigos. O Mata-mata em Equipe é uma tentativa fracassada de trazer a sensação e a nostalgia de Operation Locker com mapas variados e poucos jogadores. Não funcionou. O Ataque de Porta-aviões, sinceramente, nem sei por que existe. O jogo terminou de morrer quando removeram dois modos que tinham muito potencial. O Ponto de Impacto poderia ser reformulado para um 5x5 ou 6x6, no estilo Counter-Strike: plantando bomba, um time ataca e o outro defende, depois invertem os lados. Poderia se tornar um modo competitivo para que as pessoas não abandonassem a partida. Poderiam se inspirar também nos modos Push Security e Frontline do Insurgency: Sandstorm, eles são extremamente divertidos! E a Investida? Tiraram justamente o modo mais divertido do jogo. É um modo em que o trabalho em equipe era imprescindível, extremamente desafiador, furtivo de certa forma e muito divertido. Conquista foi algo inovador, mas atualmente, para mim, é completamente ultrapassado e o modo mais tedioso do jogo. Battlefield não precisa de uma infinidade de modos dividindo a comunidade. Precisa de menos modos, mas modos bem pensados, bem balanceados, com mapas adequados e que aproveitem aquilo que Battlefield faz de melhor.ranked is in shambles.
i solo q ranked and i haven't been able to join a match in 3 days. i've tried waiting until it times out, i've tried restarting it every few minutes. i've restarted everything, verified files. i'm at a loss. i think in the last 5 days i've been able to play 5-6 games. i was teamed with gold and silvers fighting masters and i've already fought the front page multiple times with nothing higher than gold. wtf is happening lol i'm in the PNW so NA serversPlease stop forcing on ESCALATION mode the kings battery, egypt etc maps.
You have written, large maps, vehicle warfare. This map is small, and limtied vehicles no aircraft neither. Just stop it please so annoying after 1-2 maps, I know its coming. And I am exiting until i get a proper map.11Views0likes0CommentsDo users on this forum not play infantry maps?
I’ve seen a lot of posts on this forum from players who are pretty angry about ground vehicles, helicopters, and fighter jets. I sometimes get responses to my posts from users who have a negative impression of these units, but do they not play the infantry-only maps or smaller maps like Hagenthal Base, Empire State, the Siege of Cairo, Cairo Bazaar, or the Iberian Offensive? I, too, am often thoroughly crushed by these units, so I completely understand the frustration. However, rather than calling for nerfs to vehicles on this forum, wouldn’t it be better to simply choose maps where the units you dislike are extremely rare—or where vehicles don’t appear at all? You could also choose to play other modes, like Rush or Breakthrough. I’m a player who plays every map, every class, and every vehicle, and I think every map has its own unique charm and is fun to play. If you’re requesting nerfs just because you’re angry without even trying the other options available to you, isn’t that just like a child throwing a tantrum? I’d like to know your thoughts.167Views0likes19CommentsWelcome to new map layout Operation Granby!
A gigantic Conquest with all vehicles,new battlefield locations, dogfights and more across the Area22B.Loads of stuff to pick up. -Armory in each HQ (BOX) -Team Switcher in HQs (dummy) -FTP Just type "Operation Granby" into the search engine (In BF 6). https://www.youtube.com/watch?v=E6HCtMZNvAswho else is ready to move on from battlefield?
anyone playing battlefield, especially redsec, has realized by now that the game is in trouble and there's no one around to fix it. no sbmm, lobbies filled with bots due to real player losses, inconsistent weapon damage, constant game glitches, and very little being done about cheating although dice claims they've banned a bunch of players. the game has become more of an irritation to play. also, weve been playing the same old fort Lyndon map for over a year now. there's nothing going on to recruit new players or retain veteran players. this game has fallen flat. break out the defibrillator I think a crash is coming