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FireyPants's avatar
FireyPants
Rising Traveler
7 hours ago
Solved

BF6 Portal vs BF2042 Portal

Hi All,

Myself and a couple of friends regularly play BF2042 but only our own game modes in Portal. We've got no interest in XP, progression, challenges. We create modes that we enjoy and then play them until we're bored and then think of something different we'd like to implement. So it's just the three of us. We're all looking at getting BF6 at some point (i'm not a fan of all the balancing, rebalancing, drip feed of content, new bugs in updates and so on, so we're waiting for things to settle down). I do have some questions on BF6/Portal if anyone is able to answer.

  1. Our most popular mode is a variation on VTDM (2042), is this mode available in Bf6 or is it possible to create it (I suppose you could start with conquest, remove all flags, redesign the scoring system to be based on kills). You didn't have to do this in 2042, because VTDM exists, but we like to play a 2v1 deathmatch with vehicles on large maps, so I'd like to re-implement that in 6.
  2. BF2042 Portal has team swap in the block editor. Is this present in BF6 Portal.
  3. BF2042 can also use the call-in system, which we've found quite useful in our game modes. For example, if you're outgunned and you're looking for a way out (bring down a Pondhawk), or a helicopter is causing mayhem (Wildcat). Are call-ins a thing in 6 or can they be implemented (drop [vehicle] on the X,Y,Z location of the user. Would need some sort of submenu to list vehicle types available?). This is very much a nice-to-have vs a must-have. If you have to return to base to get another vehicle that's fine.
  4. It's just the 3 of us, when we play it's just 2v1. No AI. As I mentioned earlier, we're not interested in earning anything like XP. Can we implement a 2v1 no AI game mode or is there a minimum number of players.
  5. For those of you that created modes in BF2042/Portal, is there anything that is no longer available, I'm thinking of either blocks in the editor or options in the menus. For example, we prefer to play with no health regen, soldier speed maxed out (to get across the maps quicker as infantry), ammo set to infinite (across primary, secondary and gadgets) are all those options still present or are there some things that have just disappeared.

Many thanks if you've taken the time to read this post and if you're able to answer any of these questions then I'm very grateful for you sharing your expertise.

Cheers,

Brhum

 

  •  

    1. I don't know what VTDM is, but I made a team deathmatch mode which is basically conquest without any objectives. I guess that is what you are asking. Experience Code: ZMSS7 for you to see if that is what you mean.
    2. Yes, you can do it in blocks. You create an object that you interact with, and then make a rule that interacting causes a team switch to happen.
    3. You can spawn in objects, yes. But there is no defined keys waiting for you to bind to them, so it gets clunky. You can create a UI object (menu, button, whatever) that you click to spawn an object at your location, but the UI system is crap, especially for anyone using a controller. For controller users, it is pretty much unusable. It would probably be better to sprinkle dedicated call-in points around the map where you interact with something in the game to call in something. That way anyone can use it.
    4. Portal custom allows you to start a game with a single person, with or without AI added later. You would need to make it as a Portal Custom experience anyway for the other things. Every experience I have made can be started with 1 person.
    5. I never played 2042. I don't know. I think they share a lot of the same stuff, but some stuff is deprecated or implemented slightly differently, I think.

     

2 Replies

  •  

    1. I don't know what VTDM is, but I made a team deathmatch mode which is basically conquest without any objectives. I guess that is what you are asking. Experience Code: ZMSS7 for you to see if that is what you mean.
    2. Yes, you can do it in blocks. You create an object that you interact with, and then make a rule that interacting causes a team switch to happen.
    3. You can spawn in objects, yes. But there is no defined keys waiting for you to bind to them, so it gets clunky. You can create a UI object (menu, button, whatever) that you click to spawn an object at your location, but the UI system is crap, especially for anyone using a controller. For controller users, it is pretty much unusable. It would probably be better to sprinkle dedicated call-in points around the map where you interact with something in the game to call in something. That way anyone can use it.
    4. Portal custom allows you to start a game with a single person, with or without AI added later. You would need to make it as a Portal Custom experience anyway for the other things. Every experience I have made can be started with 1 person.
    5. I never played 2042. I don't know. I think they share a lot of the same stuff, but some stuff is deprecated or implemented slightly differently, I think.

     

  • FireyPants's avatar
    FireyPants
    Rising Traveler
    5 hours ago

    Thank you so much for your time and brilliant responses. It looks like we'll be picking up bf6 soon and I can get to work on recreating our game modes. 

    Very much appreciated. 

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