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Ympakt's avatar
Ympakt
Rising Veteran
4 days ago

Blocking players...

Why am I matched with players that I've blocked?  I started gaming occasionally playing again after this update and noticed that I'm put in matches with players that are plainly cheating that I've blocked in order to stay away from.  There's only a handful, yet I still get stuck with them. I don't care if I have to wait another 30 seconds or a minute for a different lobby to avoid these game-wrecking tools with 10:1 or better KDR, if EA's useless anticheat labels them "valued members" so they never get looked at again why am I forced to be placed in a match with them when I block them?

10 Replies

  • I'm pretty sure blocking them only blocks text voice and voice communication from that user, it doesn't prevent them from being matched into the same game as you. If you think someone is cheating the best thing to do is report them.

    How to report a player in Battlefield 6

  • Ympakt's avatar
    Ympakt
    Rising Veteran
    4 days ago

    TheRagebeard​ yeah, I know how to report, they’ve been reported before.  You missed the “valued player” comment noting EA’s set-it-and-forget-it cheat policy.  If they say you’re cheating and you’re not, there’s nothing you can do; and if they say you’re not cheating and you are, you can cheat to your heart’s content. 

  • TheRagebeard's avatar
    TheRagebeard
    Hero+
    4 days ago
    Ympakt wrote:

     If they say you’re cheating and you’re not, there’s nothing you can do

    Well you can appeal a ban up to three times, though I concede I have not heard of many cases where a ban was overturned.

    Ympakt wrote:

    if they say you’re not cheating and you are, you can cheat to your heart’s content. 

    I appreciate that it's frustrating to see someone you've reported for cheating is still playing but there may not have been enough evidence to take action, or the investigation could still be pending.

    why am I forced to be placed in a match with them when I block them?

    If the game had to exclude every player that has been blocked by each player it is trying to put into a game together the matchmaking system would slow to a crawl trying to find 64 players who haven't blocked one another.

  • DystopiaMMIX's avatar
    DystopiaMMIX
    Seasoned Traveler
    4 days ago

    LOL I was talking about the NAMES that are USED when you HIDE YOUR PROFILE. 
    SO when you disable your name in game whether for streaming or otherwise, there's a set of words you'll see most common so that's why you might think you're running into a player often and you're not. I swear the mods don't even play the game. 

  • Ympakt's avatar
    Ympakt
    Rising Veteran
    4 days ago

    DystopiaMMIX​ No, not the anonymous names containing words like like "Bright" or "Any".  The player names I want to avoid are unique and definitely the same people every time, though a low-level anonymous name doing stupid well is often suspicious, but they never seem to stick around.  

  • Ympakt's avatar
    Ympakt
    Rising Veteran
    4 days ago

    TheRagebeard​ if this game is doing as well as EA claims it shouldn't be hard to match up avoiding 3-5 players.  Heck, put a limit on how many you can block, if everywhere you go you need to block someone the problem likely isn't the other players.  Point is the player doing the blocking gets to wait for a lobby, that's the risk that comes with blocking.  Pretty sure the servers won't mind that, and if for some reason a lot of people are blocking certain players making it difficult to find a match then maybe EA should dig into why they're commonly blocked.

  • There is only one real way to achieve a true block and that was only available in the past when we had clan servers, rented servers or whatever you want to call them.  These servers were not always fair to players but then again if you were just pubbing around and the server owner/admin took a dislike to you then you were gone.

    As is stated here, a block is simply communications.  I dont like it either but that is all that we have to work with.

  • Hi Ympakt​ 

    To expand on the excellent points made by TheRagebeard​  and ElliotLH​ , and to align with EA_Darko's official past commentary, the restriction of the block feature to communications-only is enforced due to two critical, systemic barriers.

    First, from an infrastructure standpoint, executing a strict matchmaking ban in a 64-player multiplayer lobby is mathematically unsustainable. Imagine a scenario where Player A blocks Player B, Player B blocks Player C, and Player C blocks Player D. In a 64-player lobby, if every single individual carries their own unique web of blocked users, the matchmaking backend would be forced to continuously calculate an exponentially expanding matrix to find a combination of 64 players where absolutely zero block parameters overlap. This mathematical combination explosion would not only cause severe routing desyncs but would also completely collapse regional server queues, leading to infinite wait times for everyone.

    Second, from a game design perspective, allowing individual players to dictate server routing via blocks would completely destroy competitive integrity. As EA_Darko highlighted, such a mechanism would instantly be gamed to beat the system, allowing users to systematically block anyone with a superior skill rating or higher KDR to artificially engineer easier, lower-tier lobbies for themselves.

    To maintain both server stability and basic matchmaking fairness, the block system must remain strictly limited to muting text and voice communications. Submitting an official security report remains the only valid path to flag and eliminate bad actors from the game.

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