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J4ck_Hurr1cane's avatar
J4ck_Hurr1cane
Seasoned Newcomer
26 days ago

Breakthrough is broken

Hopfeully this reaches the Developers;

The Balance in Powers in Breakthrogh is definetly broken after the Winter Offensive update due to the fact that the Attacking teams have multiple tanks per sector and on the other side the Defenders dont have any tanks at all. 

This makes Defending Sectors almost an impossible task,and it needs to be adressed ASAP!

 

7 Replies

  • jup just now played multiple rounds of breaktrough ,the pure lack of people playing engineer is astounding everyone rather sits back and snipe ,which was not big of an issue in the old breaktrough but now its a huge deal 

  • 2CanOG's avatar
    2CanOG
    Rising Scout
    24 days ago

    I've just finished playing 10 games(casual) as defender in a row. I even logged out twice to see if that helped. Nope...defending again. Only won one game because it's so unbalanced. Makes it real hard to do the "win matches" challenge when I'm not really interested playing the other modes right now. Wish they had casual conquest...but that's a whole other topic.

  • Yeah I posted yesterday about this issue too. It makes defending not fun because there’s just an inevitability about it. I suggested maybe at least giving tanks to the defending team on the final point. Who knows if they will actually listen but yeah extremely unbalanced 

  • AnimaI_M0ther's avatar
    AnimaI_M0ther
    Seasoned Newcomer
    16 days ago

    Shouldnt have to have all engineers to win.  Fix the issue not make everyone play world of tanks.

  • MjrWalker's avatar
    MjrWalker
    Seasoned Vanguard
    16 days ago

    It's deeply concerning how they blatantly ignore the players to such a degree, that an entire modes becomes nigh unplayable. 

    Breakthrough always used to be a favourite of mine, but this is a travesty. 

  • sakrelij's avatar
    sakrelij
    Seasoned Scout
    16 days ago

    This got me thinking. In breakthrough, the two viable classes appear to be engineer and recon. As a defender, with unlimited tickets, there isn't much of an incentive to wait for a revive unless you are trying to take a point back from the enemy. With the introduction of armor in this mode, or the unbalanced changes recently made, the solution appears to be an overwhelmingly number of engineers. Just wait for players to start calling for more tanks or a nerf to engineers because the initial response was to overwhelm the additional armor with more engineers. 

    The assault class only has one redeeming quality and that is the spawn beacon. In the breakthrough game mode the other gadgets do not have as much utility as an engineer or recon does. I am convinced that if they gave the spawn beacon back to recon the assault class would have no utility at all.

    The reason I say that recon is necessary is the potential for setting traps and detecting when the attacking force has gathered in large numbers on one side of the map or the other. They can engage at long, but limited distance to support the defenders who are fighting up front. Also, the drawbacks of using a sniper rifle without a recon class outweighs the performance of any other weapon platform for this map mode. The separation of class and weapon types no longer incentivizes players to play a class to level the class weapons. Essentially, you can level any weapon you like using any class you like. Revives can be done by any squad mate, albeit a little longer and the short life expectancy of the players incentivizes a give up/respawn meta.

    Decoupling the weapons from classes and specific gadgets for classes appear to incentivize a more singular, solo play style. 

    From my experience within the breakthrough game mode the engineer appears to be the most useful because they can engage armored targets quickly and effectively but they can also engage infantry just like the rest of the other classes. 

    To make this game mode and all other game modes great again, the classes should find a balanced approach and an identity for their intended playstyle. Dice should have incentivized roles over individual players.

    TL;DR: Dice designed it this way and mistakenly made it worse by trying to balance it.

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