Forum Discussion
been that way in gaming for 25 years brother. cs 1.6 I think was the last great fps online game. Cause even though it was also full of cheaters. You basically joined servers with good admins that kept teams balanced and teams fair in pubs. SO they were segregated. and you had community ranked leagues for the competitive scene. Literally Millions played in NA alone. SO peoples identities were essentially verified. Now you only get 100k and half of them bot or stack teams lol. every match is one sided. In bf2 you had server mods to autokic for base graping, autokick for vehicle steals, auto team balancing same as in cs pubs. But what happened was ddos attacks got too strong for people to host their own servers. And the game companies never felt it was their job to run competitive leagues. They introduced an mmr system, but its always undermined by smurfs cause of the anonymity. So i've been waiting for the day when I can pay for the privilege to have them verify my identity like the gov't to play in ranked leagues like almost 30 years ago now. SO its literally been up the gov't all this time to arrest and throw kids or their parents in jail, and Comey always turned a blind eye to booter kids cause he said they were just kids...smh. Now we on the brink of world war for ignoring this festering internet problem for decades.
Private Servers in BF could be great too. My platoon's BF3 server had no issues with cheating, because we always had admins on to deal with it. Now I know, there were bad admins out there too; but it was easy to avoid those if you kept track of where you were playing. Favorite a few servers with a good community/admins, and you were set. Cheating was a non-issue for the most part.
That is why I absolutely hate the way DICE has handled servers in this game. They had a winning formula in older BF titles, and instead we have this matchmaking BS or the crappy portal implementation.
- CooloutAC2 months agoSeasoned Ace
that's how we did it in the old cs and bf days. but they were pub servers too. in bf3 I didn't know there was any good admins, all I saw was bad ones. I mean I'll have to take your word for it, but even in bf3 good servers just got lagged offline bud.
- Osc_Binary2 months agoNew Hotshot
Yeah, our server was open to public too; we didn't have the population to fully fill it without randoms. I'm not sure what you mean by "lagged offline"; maybe that happened after BF4 came out? I know we stopped BF3 when BF4 came out.
- CooloutAC2 months agoSeasoned Ace
they get ddos'd being lagged or completely booted offline. what was your server name? I remember this happening in bf3 too. The Private servers, were literally either getting lagged out or full of cheaters. If I was EA I wouldn't have the stomach to keep making it available to the community either. This started happening in gaming after 2004 brother. when we had millions playing CS in NA alone and community ranked leagues. and pub servers with good admins. It became too much of a hassle for them to host their own servers. So it was passed on to the game companies who have more bandwidth to defend against it, but also aren't in the business or organized tournaments. SO they created an "mmr". which is great in theory, but not when anonymous accounts can easily undermine it, so its actually so naive, it ruined the industry.