Concrete Proposals to Bring Battlefield Back to Its Former Strength
What BF6 should do to reach BF4’s level
Bigger and more meaningful battles
- Bring back the feeling of a large warzone with land, air, water, big vehicles, and destruction.
- Maps that allow flanking and multiple tactical options instead of just run-and-gun.
- Dynamic and destructible environments that react to the battle.
Solid and well-thought-out progression and balance
- Players should feel that their choices matter (loadouts, roles, vehicles).
- Avoid progression systems that feel like grinding or time-based rewards instead of rewarding good play.
- Strong measures against cheats and imbalance, since they ruin the experience.
Tactical depth and teamplay
- BF4 felt like teamwork: squads, coordination, vehicles, support functions. BF6 should strengthen that.
- Possibly specialized classes, but without making the system too rigid. Balance is key.
- Less mindless running and more moments of strategic decision-making.
Technical quality and polish
- No major crashes, network issues, desync or cheating problems.
- Good optimization; BF4 was praised for still running well on PC.
- Immersive graphics and sound design where vehicles, explosions and destruction feel authentic.
Innovation with respect for the series’ roots
- BF6 shouldn’t be a pure BF4 copy, but the elements that made BF4 special should be preserved (large battles, vehicles, environmental interaction).
New modes or ideas are fine, but only if they support the core experience rather than distract from it.