Credit where credit is due-good update
I've played a ton today, both in people servers and bot servers because early morning and not too many people on at 5am in the morn lol.
Hit reg- much improved upon can still be a bit funky here and there but overall so, sooo much better than previously.
Limb modifier was a very good decision add into the game. bad aim is punished good aim is rewarded.
deaths make more sense now do not mostly feel random like it did before and now it can be pinpointed down to where i went a wrong in a gunfight as opposed to it being entirely random like before.
This is how the game should have being released tbh. still some things to improve upon like having a decent server browser and better support for custom maps/modes
visibility is much improved but could still do with some improvement but really not sure whatelse can be done in visibliy besides letting us disable/enable dust effects which does obscure things.
platoons really can't come fast enough.
i think there does need to be a nerf to the spotting system, maybe bring it back to how it was in bf3/4
remove the fatal sniper headshot thing imo.
enable/disable crossplay or have input based match making.
other than that i think we're getting really close to how the game should have being on release.