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It's mostly pointless. It's creating choices for the sake of there being choices. It doesn't ensure that each choice is actually meaningful or intuitive. How would people know whether moving your grip 5 inch forward is going to help or hinder them? That 0.2% recoil control per inch probably isn't noticeable anyways.
- creepnpeep3 days agoSeasoned Ace
Disagree.
You could say that about the changes in attachment stats right now.
How do you know that the stubby grip really IS giving you an edge over the angled grip?
You don’t. But the stats are there and we should assume that the behaviour of the atrachments have been factored in by dice and do actually change the behaviour of your weapon.
Also, in DF, you can see the impact the attachment adjustments have on the weapon in real time as you adjust it.
But if you go with your logic (that nothing impacts the weapon or gameplay) then I guess we should all just not bother with any attachments and just run a naked weapon, right?
- Chris_Hawkner3 days agoHero
BF6's beta had pretty clear stat modifiers in the UI for each attachment and yeah when using em it did indeed have noticeable impacts on weapon handling and performance.
Also again the system DF uses is quite literally an amalgamation of both Tarkov for the overall modification, and Call of Duty for the tuning system. What they have on offer there is nothing particularly new or unique and if anything we should be looking at the games they lifted.
And yet again, the system BF6 has shown us is more than perfectly fine. It's clear what changes, the options are plentiful, and the points system means you can't just throw on only the best stuff and have a brokenly potent weapon.
- ghostflux3 days agoNew Veteran
How do you know that the stubby grip really IS giving you an edge over the angled grip?
That would depend on whether the game provides you with the actual statistics and not some abstract list of imprecise pro's and cons. Other than that it's just a matter of having a good technical knowledge of how these statistics affect gun behavior.
But if you go with your logic (that nothing impacts the weapon or gameplay)
This is not my logic. What I'm saying here is that I'd prefer to have a decent number of impactful choices, instead of an overwhelming number of granular choices.
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