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Smc122712's avatar
Smc122712
Rising Novice
7 days ago

Extremely Slow Bullets, Poor Hit Registration, and Excessive Weapon Recoil

Extremely Slow Bullet Velocity, Excessive Weapon Spread and Recoil, Low Ammo Capacity, and Poor Hit Registration

Bullet velocity is extremely slow in this game. Even with the fastest-firing weapons, projectiles seem to take a considerable amount of time to reach the enemy. This is ridiculous because we constantly have to compensate by aiming ahead of moving targets and predicting where they will be. Gunfights should not feel this unnatural. The bullets should travel toward the point where we are aiming, as they do in many other shooters. The worst part is that this delay is noticeable even when enemies are extremely close to us.

On top of that, weapon spread is far too high, and recoil is ridiculously excessive. These issues make it unnecessarily difficult to hit enemies consistently and win gunfights. The developers should increase bullet velocity, reduce weapon recoil and bullet spread, and improve ammunition capacity so players have a fair chance in combat.

Finally, hit registration needs serious improvement. It is ridiculous when it feels like only 10 out of 30 bullets actually register on the target. This makes firefights frustrating and unfair, especially when combined with slow bullet velocity, excessive recoil, and limited ammunition.

Please address these issues. Gunplay needs to feel responsive, consistent, and reliable. Players should be rewarded for their aim rather than forced to fight against the game's mechanics.

2 Replies

  • Because EOMM prioritizes putting you into a specific "retention lobby" over finding the absolute best network connection, it will sometimes expand your search criteria and connect you to a worse server. A higher ping or sudden packet loss causes bullets to disappear or hitboxes to lag behind, creating the illusion that the game is nerfing your gun.

  • EA_Edu's avatar
    EA_Edu
    Icon for Community Manager rankCommunity Manager
    4 days ago

    [Moved from PT to EN. Please review our guidelines regarding language posts - CM]

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