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1. Desync is currently the biggest issue. Like you said, the desync could be measured in seconds, it's far beyond just being 50-100 milliseconds. Some are claiming they're not having any issue at all, but those must be the people gaining the benefit from it. Half the players must be behind the others by nearly a full second on the server, meanwhile, the other players get to enjoy extra time given to them to react.
I mentioned this as a big concern of mine during the tech test, and just got dog piled on... "It's a tech test dummy".
I then brought it up again during the beta, once more I got "it's a beta, things will be ready for release".
Now I'm glad that others are finally starting to notice how bad it really is. It was awful in 2042, but I honestly think it's worse in BF6. The movement was a lot faster in 2042 and the servers were 45hz, so not sure how that's even possible, but Dice found a way.
2. Hit reg definitely needs to be improved. I'm guessing part of the problem is that there's some coding that needs to be cleaned up. Every little thing seems to effect spread, which means it's probably not behaving correctly all the time. This is the problem when you make some parts of a game too complicated. Modern games feel much worse than older ones because they eat up way too much bandwidth trying to calculate every little thing, which adds to the feel of latency.
5. Visibility looking out windows was a weird choice. It's way over the top. I saw someone mention that it looks like HDR being forced on, and that playing on an OLED makes it looks worse, which I'm on. It needs to be toned way down. The other thing concerning visibility is the over use of particle effects. Dice needs to just chill out with that a little. I'm playing a shooter, not a movie, calm down Dice.
These three points are my main concerns from your list. Desync and hitreg being the biggest offenders. I think the only thing I'd add to your list, is spotting landmines, or spotting not being as responsive as it should be. You can click on something 5-6 times before it'll actually spot it, and that might be too late for the driver to see.
- TookaTook2 days agoNew Vanguard
I noticed it during the Beta as well. It's a shame that people react that way when were just trying to help the devs make the game the best it can be. I have that issue with spotting too but I thought it was just me.
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