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blaze312405's avatar
blaze312405
Rising Traveler
3 days ago

Feedback for Tanks and RPGs

First let me say I think you guys did very well with this game. Love that you guys brought back the classes, in game vehicle spawns and runway take offs. Also love the large vehicle presence on most maps!

However the balance needs to be adjusted for tanks and rocket fire. As of right now it’s atrocious to the point I hesitate to push with my team into an area because I know I’ll be spammed to death with peak shot RPGs within 30 seconds! TBH I think the current damage is fair it’s just the incoming volume of rockets that make this unbearable. Reason for this is fast rocket reload time, able to peak shot RPG (already hard to see infantry in a vehicle without any thermal optics) , too many buildings too hide and aren’t collapsible (doesn’t help that HE shells barely do any splash damage). 
Tanks should be feared on the battlefield and somewhat of a challenge to take out. Now when I see a tank they are normally instantly getting blown up, running away, or staying far from the heavy fighting so they don’t get focused by RPGs.

Some things to change that can help balance. 
- More health for the tanks or decrease RPG damage 

Decrease the equipment cooldown or multiple charges (APS)

Give us reactive armor like how it was in bf3 and real life (projectiles would hit the reactive armor and not damage the tank itself then it would be gone on that side it was it thus the next shot would damage the tank)

Thermal optics should have been added and I pray to god you guys add them soon. Never had to much trouble finding infantry in a battlefield game before this .

Or bring back actual armor mechanics where they need to hit the armor in the right spot to penetrate and do damage like in bf1. If it doesn’t shots ricochet or just doesn’t pen. (Highly doubt this will ever happen but it would be cool and add skill to tank gameplay WOT player here )

Now onto general changes for tanks and RPGs

HE shells and RPGs need an increase in explosive radius and damage. ( No reason why I can send 2 shots at a couple of infantry that lands less than a meter a way from them and THEY DONT DIE)

HMG on tank needs a reduced overheat time

Thats all I got thanks :)

 

 

 

3 Replies

  • Zakos-DK's avatar
    Zakos-DK
    Seasoned Hotshot
    3 days ago

    The ballance was just fine befor Engineer got 5rpgs at spawn.
    It took teamwork with Support to get more rockets, when you kill Engineers now they spawn right back in with 5 new rpgs.
    Most Tanks are now only used as rolling sniper platforms, it takes a dedicated tank squad to even make it out of spawn to the first Obj, its just sad. :(


  • ninjapenquinuk's avatar
    ninjapenquinuk
    Seasoned Ace
    3 days ago

    I don't know why they did away with modular tank damage, that seemed to work well in BF1 and V. Also now there are no class locked weapons, there are more players running around as engineers on vehicle heavy maps. The one thing that annoys me, is how much damage mines do. If we had modular damage, they would mobility kill a tank, but not blow it sky high. MBT don't explode when hitting an AT mine, they lose a track. 

  • RAGE-FPS-BF's avatar
    RAGE-FPS-BF
    Seasoned Adventurer
    3 days ago

    I feel the biggest problem with the RPG is the ADS time being so quick and its trajectory so flat being like the SMAW from BF4. Agree with making weak spots like vision ports and turret rings. Also armor angling like in early BFV would really add some skill factor to tank vs tank

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