Pan_Kalich
19 hours agoSeasoned Traveler
Feedback from BF veteran
- Spawn on vehicles
- It is impossible to spawn in vehicles as a gunner or passenger from the deployment screen in the teams deployment area if the vehicle was taken split second before you. It is not much of a problem with light tanks and transport helicopters, where this spawn point is enabled shortly after leaving deployment area. Problem is with attack helicopter ... noone except squad members of a pilot can spawn on it once it leaves the base and if there are none willing, you are fated to fly alone, which diminishes the effectivity of the vehicle. - Pleasea fix this
- Made up names for weapons
- I heard (hearsay) that was because of licencing issues. Was it really that hard or complicated to get proper names for guns? I cant imagine that every weapon manufacturer was unwiling to provide consent.
- Weapon attachments
- I understand that some sacrifices for game balancing are needed, but as a firearm enthusiast i find some attachments furiously frustrating
- Rifle compensator on sidearms
- Single port compensator on rifles (Although some might exist, practically it is not used at all ... two chamber and more is way more common)
- Vertical foregrip on pump action shotgun (same as above ... simply does not get used in real world)
- Offset sights ... it makes sense only in certain configurations, not as the game allows it. For instance on SMG/rifle/carbine you can mount primary holo and just for giggles, you can mount offset/canted backup holo or iron sights. Where it is typically used on is:
- Holo + backup iron sight (and not necessarily offset, because most of those currently used are co-witnessing the optic)
- LPVO or more powerfull optics (typically 12x and higher) with offset micro holo or iron sights (although it is more often in competition shooting than military use)
- Longer barrel does not mean faster ADS transition, exactly the opposite!!! Because the weapon is front-heavier
- Assault rifles vs Carbines
- why there are these two categories in first place is mind boggling. Not only that you have weapons in the assault rifle category with "carbine" description. You have mixed both types of weapons across both categories without consideration and knowing what "carbine" actually is. Some do have cartrige used, some dont. Overall its unecessarily confusing and inconsistent. Why just dont make it one category.
- I understand that some sacrifices for game balancing are needed, but as a firearm enthusiast i find some attachments furiously frustrating
- Nato support class only female
- Although i understand that in todays era every developer has to make concession to certain "mob". I can live with females in first line service (after all it is made up conflict, with made up weapons, why not made up soldiers) But every class except Nato support has the option to choose between male/female. I believe this should be made "fair" and everyone choose and not so subtly force them to play with something that breaks immersion.
- Turret turning rate
- Although i understand that heavy tank turret does not swing as easily after rifle. Turning rate of AA tank (for lack of better word, since it appears to be made out of cardboard) is laughably slow. It should reflect the game where flying targets are in much lower altitude than in real life, hence make it bit faster. Its impossible to follow up any flyer zipping over your head. And increasing vehicle mouse sensitivity does not help, because it also propagates to gunners setting.
- Restricted zone
- Especially on Manhattan bridge its very punishing for helicopter ... this map has virtually very few spots to hide and repair. And timer to get back to the fight when leaving very small flight area is too short.
- L85
- One of the worst service rifles in modern history as a final unlock for achievment ... congratz. Why not AUG? Is there in the design studio at least someone with more than basic knowledge of firearms? :D