Feedback on the new Eastwood / Escalation
I wanted to start by saying I understand why the points were changed, and acknowledge the map has a major balancing issue. However, while balance is definitely a constituting element of fun, it’s not the only one.
One of the main issues I see now is that the new points are just not great locations for battles:
- Old F was great, with the building, the adjoining gardens, the roof, all good places to chase each other. New F in contrast is incredibly bland.
- I loved old C. New C is a nightmare: it starts very weak and once everything on it has been flattened out, it’s just a nightmare. Especially when the enemy controls the central building and the whole facade and roof fills up with people shooting you.
- New B is technically fine. I don’t think it has as much character and variety as old B, and it feels like just another A. I would have thought it would at least create some fun stuff in the streets and houses between the points, but that hasn’t really been the case in my experience.
- New D… Well I didn’t care much for old D, and while new D does not have a lot of character either, it’s certainly not worst. At least you don’t end up constantly spawning at the bottom of the dreaded grand staircase of death. :)
- Note finally that the C-D-E 2-2 endgames were actually a lot of fun the way they were. The building was evidently designed with these kind of fights in mind, and the flow does not work quite as well with the changes to C and D.
So yeah, I understand there’s gonna be limits where rejigging objs without actually reworking the locations, but for now, it’s a big downgrade in terms of gameplay.
Perhaps worst, I don’t think it rebalances the matches the way you planned. I obviously don’t have as many data points as you have, but I don’t think the core issues have been addressed. A and B are still on the middle of a warren of houses and gardens where the enemy can hide spawn gadgets and move with ease, while the way from F to G is just a hill usually filled with enemies. It’s just much easier for Pax to put pressure on the gimme objs of NATO in a way NATO cannot match.
This is where your average poster would put their recommendations, but to be honest, I’ve got nothing. The asymmetry of the map is the main issue, with one area being both a lot of fun but also easy to infiltrate, while the opposite side is barren and a major highway for enemies coming from HQ. Not sure what can be done about that. But I’d say I’d rather have some imbalance and better thought out objs than the opposite.