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I have the same issue as well. Had to turn on a loudness equalization filter and modified the EQ so that the lows basically don't exist for me to even hear the footsteps. When I do, the direction of them is basically mono and have no idea where they are coming from.
Comparing this to 2042, I can pinpoint someone withing like 50 feet of me with no modification to the audio.
In Battlefield 2042 footstep sounds are excellent, perhaps even a little too strong. I could play almost purely by sound as everyone was sprinting.
In my opinion footstep sounds should be loud enough, that it matters whether you sprint, walk or crouch walk.
Sprinting should definitely give your position away from a significant distance. It should be at a distance where the enemy is still able to react.
Walking should be much quieter, but still audible at a shorter range, if there aren't any other sounds masking it. Crouch walking should be near inaudible, except when it's quiet and you're almost hugging opponent.
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