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A5uK4_Lee's avatar
A5uK4_Lee
Newcomer
4 hours ago

Formal Version for Official Forums and

1. Introduce the QBZ-192, additional shotguns, and a wider selection of muzzle attachments to further expand customization depth and improve overall weapon build diversity.

 

 

2. Adjust the throwing knife by reducing its throw animation time, decreasing its random spread, and increasing its damage output. As a throwable item, it should offer higher lethality. While a two-hit kill is understandable for balance, the current 50 damage feels insufficient, and raising it to 75 damage would be more reasonable. Additionally, the current random spread and slow draw time make the throwing knife less practical than a sidearm and noticeably inferior in handling compared to Apex and Battlefield 2042.

 

 

3. Improve the Adrenaline post-kill healing speed, allowing Assault players who activate Adrenaline before engagement to more reliably recover after encounters.

 

 

4. Update the Roche MK2 reticle design and reduce the recoil of the map-spawned rotary machine gun to enhance usability.

 

 

5. Fix the model misalignment issue on the SCW10 when using the Quick-Extended Magazine, where the pull-tab currently clips or appears out of place.

 

 

6. Add Subsonic Rounds as a new ammunition type to broaden tactical choices.

 

 

7. Implement automatic risers for optics when necessary, as certain sights currently have their view obstructed by tactical lasers.

 

 

8. Equip the M123K L110 with a 50-round belt, and adjust the point cost and debuffs associated with large ammo boxes. Some SMG extended magazines are overly costly—especially the SL9’s 60-round magazine, which requires the 55-point tier.

 

 

9. Allow the 18.5KS-K to use a higher-capacity magazine, balanced by an increased point cost to maintain fairness.

 

 

10. Review and adjust the overall TTK, as a large number of weapons currently achieve a three-shot kill at close range, which may negatively affect weapon variety and balance.

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