FOV is too limited compared to previous games
BF6 changed the FOV slider from vertical, which was used in all past battlefield games, to horizontal. This is fine, but the field of view range was significantly decreased. The max horizontal FOV in BF6 is 120, which is 89 vertical in past games. I played on 105 vertical in past games, which in BF6, would be 133. However, the slider only goes up to 120, which make the game frustrating and sickening to play for people used to high FOV gameplay.
Please allow the FOV to be increased further. Either remove the in game cap, or let the GstRender.FieldOfViewVertical in the PROFSAVE_profile actually work at the engine level. The only way to gain back the peripheral vision is to fake a 21:9 aspect ratio on a 16:9 monitor, to achieve a 133 FOV, which is an unacceptable requirement to play the game comfortably. Funny enough, display scaling is also bugged...