It launched as the comeback the Battlefield series needed but, the battle pass and progression system got roasted for forcing you into modes you don't want (hello RedSec ). Cosmetics are expensive and mostly lame, maps/content drops have been slow and very small in size..
The live service roadmap was more about milking the launch hype than building something that lasts
Cheat detection / Secure Boot / Javelin anti-cheat: EA made a huge deal about it. Kernel-level, forced Secure Boot on PC, claimed it blocked hundreds of thousands of cheat attempts every month (like 580k+ in December alone) In reality? It’s been a disaster for legit players. Waves of false HWID bans since launch people getting hammered for running normal mouse software, overlays, Lossless Scaling...Appeals are a total joke (most get auto-denied) and despite the big numbers on paper, cheaters are still running wild in plenty of lobbies
And here’s the part that really stings: EA went all-in on AI during development. Their CEO straight-up said 85% of QA testing for big franchises like Battlefield is now handled by AI/machine learning. They’ve also been pushing their internal ReefGPT coding tool hard… which devs have complained creates garbage code that makes the codebase feels like spaghetti simple bugs (hitreg, netcode, UI breaks, stuttering) drag on for months with half-baked patches, if they ever get properly fixed at all.